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* Added automap.go stub * Handle errors in original AutoMap.txt file * Completed AutoMapRecord struct and comments * AutoMap loader implemented * Update from base repo * Comments added to d2netpacket and d2netpackettype. Note, the Overview for d2netpacket is in net_packet.go. It could be placed in a doc.go file but net_packet.go seemed appropriate in this case. * Comments added to d2server * client_connection.go missed from previous commit * Comments added to d2client * Doc.go added to d2networking and other corrections
23 lines
724 B
Go
23 lines
724 B
Go
package d2netpacket
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import "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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// UpdateServerInfoPacket contains the ID for a player and the map seed.
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// It is sent by the server to synchronise these values on the client.
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type UpdateServerInfoPacket struct {
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Seed int64 `json:"seed"`
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PlayerId string `json:"playerId"`
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}
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// CreateUpdateServerInfoPacket returns a NetPacket which declares an
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// UpdateServerInfoPacket with the given player ID and map seed.
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func CreateUpdateServerInfoPacket(seed int64, playerId string) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.UpdateServerInfo,
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PacketData: UpdateServerInfoPacket{
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Seed: seed,
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PlayerId: playerId,
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},
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}
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}
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