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* Added automap.go stub * Handle errors in original AutoMap.txt file * Completed AutoMapRecord struct and comments * AutoMap loader implemented * Update from base repo * Comments added to d2netpacket and d2netpackettype. Note, the Overview for d2netpacket is in net_packet.go. It could be placed in a doc.go file but net_packet.go seemed appropriate in this case. * Comments added to d2server * client_connection.go missed from previous commit * Comments added to d2client * Doc.go added to d2networking and other corrections
30 lines
928 B
Go
30 lines
928 B
Go
package d2netpacket
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import "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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// MovePlayerPacket contains a movement command for a specific player entity.
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// It is sent by the server to move a player entity on a client.
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// TODO: Need to handle being on different maps
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type MovePlayerPacket struct {
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PlayerId string `json:"playerId"`
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StartX float64 `json:"startX"`
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StartY float64 `json:"startY"`
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DestX float64 `json:"destX"`
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DestY float64 `json:"destY"`
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}
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// CreateMovePlayerPacket returns a NetPacket which declares a MovePlayerPacket
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// with the given ID and movement command.
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func CreateMovePlayerPacket(playerId string, startX, startY, destX, destY float64) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.MovePlayer,
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PacketData: MovePlayerPacket{
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PlayerId: playerId,
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StartX: startX,
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StartY: startY,
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DestX: destX,
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DestY: destY,
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},
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}
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}
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