mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 19:06:45 -05:00
95 lines
3.0 KiB
C#
95 lines
3.0 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using OpenDiablo2.Common.Interfaces;
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using SDL2;
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namespace OpenDiablo2.SDL2_
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{
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public sealed class SDL2MusicProvider : ISoundProvider
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private IntPtr music = IntPtr.Zero;
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private int musicChannel;
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private byte[] musicBytes; // Cannot be local or GC will destory it with great anger
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public SDL2MusicProvider()
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{
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if (SDL_mixer.Mix_OpenAudio(22050, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 1024) < 0)
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log.Error($"SDL_mixer could not initialize! SDL_mixer Error: {SDL.SDL_GetError()}");
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}
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public void PlaySong()
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{
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if (music == IntPtr.Zero)
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return;
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musicChannel = SDL_mixer.Mix_PlayChannel(-1, music, 1);
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//SDL_mixer.Mix_Volume(musicChannel, 64); // TODO: Customizable volume
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}
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public void LoadSong(Stream data)
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{
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if (music != IntPtr.Zero)
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StopSong();
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musicBytes = new byte[data.Length - data.Position];
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data.ReadAsync(musicBytes, 0, (int)(data.Length - data.Position));
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// Wait until SOMETHING gets written out
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while (musicBytes[8] == 0)
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Thread.Sleep(1);
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music = SDL_mixer.Mix_QuickLoad_WAV(musicBytes);
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}
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public void StopSong()
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{
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if (music == IntPtr.Zero)
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return;
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SDL_mixer.Mix_HaltChannel(musicChannel);
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SDL_mixer.Mix_FreeChunk(music);
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music = IntPtr.Zero;
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}
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public void Dispose()
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{
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StopSong();
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SDL_mixer.Mix_CloseAudio();
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}
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public int PlaySfx(byte[] data)
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{
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if (data == null || data.Length == 0)
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return -1;
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var sound = SDL_mixer.Mix_QuickLoad_WAV(data);
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var channel = SDL_mixer.Mix_PlayChannel(-1, sound, 0);
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//SDL_mixer.Mix_Volume(channel, 64); // TODO: Customizable volume
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return channel;
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}
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public void StopSfx(int channel)
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{
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SDL_mixer.Mix_HaltChannel(channel);
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}
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}
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}
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