mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-10 06:16:27 -05:00
c1a88c9cf7
* abstracted palettes, colors, and palette manager * make asset manager use the palette manager interface * added BGRA setter/getter, fixed lint errors * abstraction for animation and animation manager
42 lines
872 B
Go
42 lines
872 B
Go
package d2asset
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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type paletteManager struct {
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cache d2interface.Cache
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}
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const (
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paletteBudget = 64
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)
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func createPaletteManager() *paletteManager {
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return &paletteManager{d2common.CreateCache(paletteBudget)}
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}
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func (pm *paletteManager) LoadPalette(palettePath string) (d2interface.Palette, error) {
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if palette, found := pm.cache.Retrieve(palettePath); found {
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return palette.(d2interface.Palette), nil
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}
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paletteData, err := LoadFile(palettePath)
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if err != nil {
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return nil, err
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}
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palette, err := d2dat.Load(paletteData)
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if err != nil {
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return nil, err
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}
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if err := pm.cache.Insert(palettePath, palette, 1); err != nil {
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return nil, err
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}
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return palette, nil
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}
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