mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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515b66736d
* main, d2common: load Magic/Rare/Unique Affix * d2common: item affixes only removed Rare/Unique Prefix/Suffix as those are related to monsters, not items. * removed debug print from item_affix.go * changed item affix type names for clarity, removed debug print from data_dictionary * d2common: item affix datadict and records Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt` Rare and Unique Pre/Suffixes seem to be for monsters, not items. d2common: item affixes only removed Rare/Unique Prefix/Suffix as those are related to monsters, not items. removed debug print from item_affix.go changed item affix type names for clarity, removed debug print from data_dictionary * reverting to pre-allocating memory for parsing txt lines * removing the rest of the rare/unique definitions * removing the rest of the rare/unique definitions
256 lines
5.7 KiB
Go
256 lines
5.7 KiB
Go
package d2datadict
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import (
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"fmt"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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)
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var MagicPrefixDictionary *d2common.DataDictionary
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var MagicSuffixDictionary *d2common.DataDictionary
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var MagicPrefixRecords []*ItemAffixCommonRecord
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var MagicSuffixRecords []*ItemAffixCommonRecord
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var AffixMagicGroups []*ItemAffixCommonGroup
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var superType d2enum.ItemAffixSuperType
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var subType d2enum.ItemAffixSubType
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func LoadMagicPrefix(file []byte) {
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superType = d2enum.ItemAffixPrefix
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subType = d2enum.ItemAffixMagic
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loadDictionary(file, MagicPrefixDictionary, superType, subType)
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}
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func LoadMagicSuffix(file []byte) {
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superType = d2enum.ItemAffixSuffix
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subType = d2enum.ItemAffixMagic
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loadDictionary(file, MagicSuffixDictionary, superType, subType)
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}
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func getAffixString(t1 d2enum.ItemAffixSuperType, t2 d2enum.ItemAffixSubType) string {
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var name string = ""
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switch t2 {
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case d2enum.ItemAffixMagic:
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name = "Magic"
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}
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switch t1 {
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case d2enum.ItemAffixPrefix:
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name += "Prefix"
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case d2enum.ItemAffixSuffix:
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name += "Suffix"
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}
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return name
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}
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func loadDictionary(
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file []byte,
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dict *d2common.DataDictionary,
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superType d2enum.ItemAffixSuperType,
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subType d2enum.ItemAffixSubType,
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) {
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dict = d2common.LoadDataDictionary(string(file))
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records := make([]*ItemAffixCommonRecord, 0)
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createItemAffixRecords(dict, records, superType, subType)
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name := getAffixString(superType, subType)
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log.Printf("Loaded %d %s records", len(dict.Data), name)
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}
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// --- column names from d2exp.mpq:/data/globa/excel/MagicPrefix.txt
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// Name
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// version
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// spawnable
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// rare
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// level
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// maxlevel
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// levelreq
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// classspecific
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// class
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// classlevelreq
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// frequency
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// group
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// mod1code
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// mod1param
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// mod1min
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// mod1max
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// mod2code
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// mod2param
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// mod2min
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// mod2max
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// mod3code
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// mod3param
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// mod3min
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// mod3max
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// transform
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// transformcolor
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// itype1
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// itype2
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// itype3
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// itype4
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// itype5
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// itype6
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// itype7
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// etype1
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// etype2
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// etype3
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// etype4
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// etype5
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// divide
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// multiply
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// add
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func createItemAffixRecords(
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d *d2common.DataDictionary,
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r []*ItemAffixCommonRecord,
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superType d2enum.ItemAffixSuperType,
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subType d2enum.ItemAffixSubType,
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) {
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for index, _ := range d.Data {
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affix := &ItemAffixCommonRecord{
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Name: d.GetString("Name", index),
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Version: d.GetNumber("version", index),
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Type: subType,
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IsPrefix: superType == d2enum.ItemAffixPrefix,
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IsSuffix: superType == d2enum.ItemAffixSuffix,
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Spawnable: d.GetNumber("spawnable", index) == 1,
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Rare: d.GetNumber("rare", index) == 1,
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Level: d.GetNumber("level", index),
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MaxLevel: d.GetNumber("maxlevel", index),
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LevelReq: d.GetNumber("levelreq", index),
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Class: d.GetString("classspecific", index),
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ClassLevelReq: d.GetNumber("classlevelreq", index),
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Frequency: d.GetNumber("frequency", index),
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GroupID: d.GetNumber("group", index),
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Transform: d.GetNumber("transform", index) == 1,
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TransformColor: d.GetString("transformcolor", index),
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PriceAdd: d.GetNumber("add", index),
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PriceScale: d.GetNumber("multiply", index),
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}
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// modifiers (Property references with parameters to be eval'd)
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for i := 1; i <= 3; i++ {
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codeKey := fmt.Sprintf("mod%dcode", i)
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paramKey := fmt.Sprintf("mod%dparam", i)
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minKey := fmt.Sprintf("mod%dmin", i)
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maxKey := fmt.Sprintf("mod%dmax", i)
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modifier := &ItemAffixCommonModifier{
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Code: d.GetString(codeKey, index),
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Parameter: d.GetNumber(paramKey, index),
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Min: d.GetNumber(minKey, index),
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Max: d.GetNumber(maxKey, index),
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}
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affix.Modifiers = append(affix.Modifiers, modifier)
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}
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// items to include for spawning
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for i := 1; i <= 7; i++ {
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itemKey := fmt.Sprintf("itype%d", i)
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itemToken := d.GetString(itemKey, index)
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affix.ItemInclude = append(affix.ItemInclude, itemToken)
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}
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// items to exclude for spawning
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for i := 1; i <= 7; i++ {
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itemKey := fmt.Sprintf("etype%d", i)
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itemToken := d.GetString(itemKey, index)
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affix.ItemExclude = append(affix.ItemExclude, itemToken)
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}
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// affix groupis
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if ItemAffixGroups == nil {
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ItemAffixGroups = make(map[int]*ItemAffixCommonGroup)
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}
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if _, found := ItemAffixGroups[affix.GroupID]; !found {
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ItemAffixGroup := &ItemAffixCommonGroup{}
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ItemAffixGroup.ID = affix.GroupID
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ItemAffixGroups[affix.GroupID] = ItemAffixGroup
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}
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group := ItemAffixGroups[affix.GroupID]
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group.AddMember(affix)
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r = append(r, affix)
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}
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}
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var ItemAffixGroups map[int]*ItemAffixCommonGroup
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type ItemAffixCommonGroup struct {
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ID int
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Members map[string]*ItemAffixCommonRecord
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}
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func (g *ItemAffixCommonGroup) AddMember(a *ItemAffixCommonRecord) {
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if g.Members == nil {
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g.Members = make(map[string]*ItemAffixCommonRecord)
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}
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g.Members[a.Name] = a
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}
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func (g *ItemAffixCommonGroup) GetTotalFrequency() int {
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total := 0
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for _, affix := range g.Members {
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total += affix.Frequency
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}
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return total
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}
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type ItemAffixCommonModifier struct {
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Code string
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Parameter int
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Min int
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Max int
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}
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type ItemAffixCommonRecord struct {
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Name string
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Version int
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Type d2enum.ItemAffixSubType
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IsPrefix bool
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IsSuffix bool
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Spawnable bool
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Rare bool
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Level int
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MaxLevel int
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LevelReq int
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Class string
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ClassLevelReq int
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Frequency int
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GroupID int
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Group *ItemAffixCommonGroup
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Modifiers []*ItemAffixCommonModifier
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Transform bool
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TransformColor string
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ItemInclude []string
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ItemExclude []string
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PriceAdd int
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PriceScale int
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}
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func (a *ItemAffixCommonRecord) ProbabilityToSpawn(qlvl int) float64 {
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if (qlvl > a.MaxLevel) || (qlvl < a.Level) {
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return 0.0
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}
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p := (float64)(a.Frequency) / (float64)(a.Group.GetTotalFrequency())
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return p
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}
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