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* adding rules for swap files to .gitignore * main, d2common: load Magic/Rare/Unique Affix * d2common: item affixes only removed Rare/Unique Prefix/Suffix as those are related to monsters, not items. * removed debug print from item_affix.go * changed item affix type names for clarity, removed debug print from data_dictionary * d2common: item affix datadict and records Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt` Rare and Unique Pre/Suffixes seem to be for monsters, not items. d2common: item affixes only removed Rare/Unique Prefix/Suffix as those are related to monsters, not items. removed debug print from item_affix.go changed item affix type names for clarity, removed debug print from data_dictionary * reverting to pre-allocating memory for parsing txt lines * removing the rest of the rare/unique definitions * removing the rest of the rare/unique definitions * adding ItemStatCost data dict loader * adding data dict loader for difficulty levels |
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.. | ||
armor.go | ||
charstats.go | ||
difficultylevels.go | ||
experience.go | ||
gems.go | ||
hireling.go | ||
item_affix.go | ||
item_common.go | ||
itemstatcost.go | ||
level_presets.go | ||
level_types.go | ||
level_warp.go | ||
map_helper.go | ||
misc.go | ||
missiles.go | ||
monstats.go | ||
object_lookup.go | ||
object_query_test.go | ||
object_query.go | ||
object_types.go | ||
objects.go | ||
sounds.go | ||
unique_items.go | ||
weapons.go |