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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-03 07:07:25 -05:00
OpenDiablo2/d2game/d2gamescreen
juander c148941194 d2ui/drawable: Refactor render() method to not return error
this simplifies error handling statements all over the ui code. Before
we had to write:

if err := foo.Render(target); err != nil {
    return err
}

which simplifies now to foo.Render(target)
2020-11-11 14:55:59 +01:00
..
blizzard_intro.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
character_select.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
cinematics.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
credits.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
game.go Saving and loading game data, Fixes #868 #799 (#883) 2020-10-31 14:30:08 -04:00
gui_testing.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
main_menu.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
map_engine_testing.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
select_hero_class.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00