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OpenDiablo2/d2render/d2mapengine
Ziemas c0e931eb4f Animate floor tiles (#232)
* Caching functions decide if we get random tile

We might not always want to.

* The caching functions don't need to return images

* Cache all frames of animated tiles

Also some error checking

* Update animations before drawing floors

* Fix missing frame

Animate from index 0 to 9

* Update refs
2019-11-24 01:11:32 -05:00
..
engine.go Animate floor tiles (#232) 2019-11-24 01:11:32 -05:00
region.go Animate floor tiles (#232) 2019-11-24 01:11:32 -05:00