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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-14 15:28:11 -04:00
OpenDiablo2/d2render
Ziemas c0e931eb4f Animate floor tiles (#232)
* Caching functions decide if we get random tile

We might not always want to.

* The caching functions don't need to return images

* Cache all frames of animated tiles

Also some error checking

* Update animations before drawing floors

* Fix missing frame

Animate from index 0 to 9

* Update refs
2019-11-24 01:11:32 -05:00
..
d2mapengine Animate floor tiles (#232) 2019-11-24 01:11:32 -05:00
d2ui Fix CJK render problem partially (#222) 2019-11-21 21:40:12 -05:00
animated_entity.go Prevent some map load crashes. (#206) 2019-11-17 22:55:31 -05:00
sprite.go Minor enhancements to map loading (#202) 2019-11-17 14:21:48 -05:00