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https://github.com/OpenDiablo2/OpenDiablo2
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* improve AssetManager implementation Notable changes are: * removed the individual managers inside of d2asset, only one asset manager * AssetManager now has caches for the types of files it loads * created a type for TextDictionary (the txt file structs) * fixed a file path bug in d2loader Source * fixed a asset stream bug in d2loader Asset * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files) * updated the mpq file in d2asset test data, added test case for "sub-directory" * added a Data method to d2asset.Asset. The data is cached on first full read. * renamed ArchiveDataStream to DataStream in d2interface * moved palette utility func out of d2asset and into d2util * bugfix for MacOS mpq loader issue * lint fixes, added data caching to filesystem asset * adding comment for mpq asset close * Decouple d2asset from d2render Notable changes in d2common: * d2dcc.Load now fully decodes the dcc and stores the directions/frames in the dcc struct * un-exported dcc.decodeDirection, it is only used in d2dcc * removed font interface from d2interface, we only have one font implementation * added `Renderer` method to d2interface.Surface, animations use this to bind to a renderer and create surfaces as they need * added `BindRenderer` method to animation interface Notable changes in d2common/d2asset: * **d2asset.NewAssetManager only needs to be passed a d2config.Config**, it is decoupled from d2render * exported Animation * Animation implementation binds to the renderer to create surfaces only on the first time it is rendered * font, dcc, dc6 initialization logic moved out of asset_manager.go * for dc6 and dcc animations, the process of decoding and creating render surfaces has been broken into different methods * the d2asset.Font struct now stores font table data for initialization purposes Notable changes in d2core/d2render: * Surfaces store a renderer reference, this allows animations to bind to the renderer and create a surface just-in-time **These last changes should have been a separate PR, sorry.** Notable changes in d2core/d2ui: * ui.NewSprite now handles creating an animation internally, only needs image and palette path as arguments Notable Changes in d2game: Because of the change in d2ui, all instances of this code pattern... ```golang animation, err := screen.asset.LoadAnimation(imgPath, palettePath) sprite, err := screen.ui.NewSprite(animation) ``` ... becomes this ... ```golang sprite, err := screen.ui.NewSprite(imgPath, palettePath) ```
64 lines
1.5 KiB
Go
64 lines
1.5 KiB
Go
package main
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2app"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
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"github.com/OpenDiablo2/OpenDiablo2/d2script"
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)
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// GitBranch is set by the CI build process to the name of the branch
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//nolint:gochecknoglobals This is filled in by the build system
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var GitBranch string
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// GitCommit is set by the CI build process to the commit hash
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//nolint:gochecknoglobals This is filled in by the build system
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var GitCommit string
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func main() {
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log.SetFlags(log.Lshortfile)
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log.Println("OpenDiablo2 - Open source Diablo 2 engine")
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if err := d2config.Load(); err != nil {
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panic(err)
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}
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// NewAssetManager our providers
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renderer, err := ebiten.CreateRenderer()
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if err != nil {
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panic(err)
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}
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asset, err := d2asset.NewAssetManager(d2config.Config)
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if err != nil {
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panic(err)
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}
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audio, err := ebiten2.CreateAudio(asset)
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if err != nil {
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panic(err)
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}
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inputManager := d2input.NewInputManager()
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term, err := d2term.New(inputManager)
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if err != nil {
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log.Fatal(err)
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}
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asset.BindTerminalCommands(term)
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scriptEngine := d2script.CreateScriptEngine()
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app := d2app.Create(GitBranch, GitCommit, inputManager, term, scriptEngine, audio, renderer, asset)
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if err := app.Run(); err != nil {
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log.Fatal(err)
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}
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}
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