mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 17:27:23 -04:00
112 lines
4.3 KiB
C#
112 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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namespace OpenDiablo2.Core
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{
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public sealed class ResourceManager : IResourceManager
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{
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private readonly IMPQProvider mpqProvider;
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private readonly IEngineDataManager engineDataManager;
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private readonly Dictionary<string, ImageSet> ImageSets = new Dictionary<string, ImageSet>();
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private readonly Dictionary<string, MPQFont> MPQFonts = new Dictionary<string, MPQFont>();
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private readonly Dictionary<string, Palette> Palettes = new Dictionary<string, Palette>();
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private readonly Dictionary<string, MPQDT1> DTs = new Dictionary<string, MPQDT1>();
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private readonly Dictionary<string, MPQCOF> PlayerCOFs = new Dictionary<string, MPQCOF>();
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public Dictionary<string, List<AnimationData>> Animations { get; private set; } = new Dictionary<string, List<AnimationData>>();
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public ResourceManager(IMPQProvider mpqProvider, IEngineDataManager engineDataManager)
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{
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this.mpqProvider = mpqProvider;
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this.engineDataManager = engineDataManager;
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Animations = AnimationData.LoadFromStream(mpqProvider.GetStream(ResourcePaths.AnimationData));
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}
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public ImageSet GetImageSet(string resourcePath)
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{
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if (!ImageSets.ContainsKey(resourcePath))
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ImageSets[resourcePath] = ImageSet.LoadFromStream(mpqProvider.GetStream(resourcePath));
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return ImageSets[resourcePath];
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}
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public MPQFont GetMPQFont(string resourcePath)
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{
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if (!MPQFonts.ContainsKey(resourcePath))
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MPQFonts[resourcePath] = MPQFont.LoadFromStream(mpqProvider.GetStream($"{resourcePath}.DC6"), mpqProvider.GetStream($"{resourcePath}.tbl"));
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return MPQFonts[resourcePath];
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}
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public MPQDS1 GetMPQDS1(string resourcePath, LevelPreset level, LevelDetail levelDetail, LevelType levelType)
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{
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var mapName = resourcePath.Replace("data\\global\\tiles\\", "").Replace("\\", "/");
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return new MPQDS1(mpqProvider.GetStream(resourcePath), level, levelDetail, levelType, engineDataManager, this)
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{
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MapFile = resourcePath
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};
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}
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public Palette GetPalette(string paletteFile)
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{
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if (!Palettes.ContainsKey(paletteFile))
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{
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var paletteNameParts = paletteFile.Split('\\');
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var paletteName = paletteNameParts[paletteNameParts.Count() - 2];
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Palettes[paletteFile] = Palette.LoadFromStream(mpqProvider.GetStream(paletteFile), paletteName);
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}
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return Palettes[paletteFile];
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}
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public MPQDT1 GetMPQDT1(string resourcePath)
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{
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if (!DTs.ContainsKey(resourcePath))
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DTs[resourcePath] = new MPQDT1(mpqProvider.GetStream(resourcePath));
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return DTs[resourcePath];
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}
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public MPQCOF GetPlayerAnimation(eHero hero, eWeaponClass weaponClass, eMobMode mobMode)
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{
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var key = $"{hero.ToToken()}{mobMode.ToToken()}{weaponClass.ToToken()}";
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if (PlayerCOFs.ContainsKey(key))
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return PlayerCOFs[key];
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var path = $"{ResourcePaths.PlayerAnimationBase}\\{hero.ToToken()}\\COF\\{hero.ToToken()}{mobMode.ToToken()}{weaponClass.ToToken()}.cof";
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var result = MPQCOF.Load(mpqProvider.GetStream(path), Animations, hero, weaponClass, mobMode);
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PlayerCOFs[key] = result;
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return result;
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}
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public MPQDCC GetPlayerDCC(MPQCOF.COFLayer cofLayer, eArmorType armorType, Palette palette)
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{
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// TODO: We need to cache this...
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byte[] binaryData;
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using (var stream = mpqProvider.GetStream(cofLayer.GetDCCPath(armorType)))
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{
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if (stream == null)
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return null;
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binaryData = new byte[stream.Length];
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stream.Read(binaryData, 0, (int)stream.Length);
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}
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var result = new MPQDCC(binaryData, palette);
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return result;
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}
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}
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}
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