mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
622 lines
20 KiB
Go
622 lines
20 KiB
Go
// Package d2gamescreen contains the screens
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package d2gamescreen
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import (
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"fmt"
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"log"
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"os"
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"os/exec"
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"runtime"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
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"github.com/OpenDiablo2/OpenDiablo2/d2script"
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)
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type mainMenuScreenMode int
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// mainMenuScreenMode types
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const (
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ScreenModeUnknown mainMenuScreenMode = iota
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ScreenModeTrademark
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ScreenModeMainMenu
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ScreenModeMultiplayer
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ScreenModeTCPIP
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ScreenModeServerIP
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)
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const (
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joinGameDialogX, joinGameDialogY = 318, 245
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serverIPbackgroundX, serverIPbackgroundY = 270, 175
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backgroundX, backgroundY = 0, 0
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versionLabelX, versionLabelY = 795, -10
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commitLabelX, commitLabelY = 2, 2
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copyrightX, copyrightY = 400, 500
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copyright2X, copyright2Y = 400, 525
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od2LabelX, od2LabelY = 400, 580
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tcpOptionsX, tcpOptionsY = 400, 23
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joinGameX, joinGameY = 400, 190
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diabloLogoX, diabloLogoY = 400, 120
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exitDiabloBtnX, exitDiabloBtnY = 264, 535
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creditBtnX, creditBtnY = 264, 505
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cineBtnX, cineBtnY = 401, 505
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singlePlayerBtnX, singlePlayerBtnY = 264, 290
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githubBtnX, githubBtnY = 264, 400
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mapTestBtnX, mapTestBtnY = 264, 440
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tcpBtnX, tcpBtnY = 33, 543
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srvCancelBtnX, srvCancelBtnY = 285, 305
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srvOkBtnX, srvOkBtnY = 420, 305
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multiplayerBtnX, multiplayerBtnY = 264, 330
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tcpNetBtnX, tcpNetBtnY = 264, 280
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networkCancelBtnX, networkCancelBtnY = 264, 540
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tcpHostBtnX, tcpHostBtnY = 264, 280
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tcpJoinBtnX, tcpJoinBtnY = 264, 320
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errorLabelX, errorLabelY = 400, 250
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)
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const (
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white = 0xffffffff
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lightYellow = 0xffff8cff
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gold = 0xd8c480ff
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red = 0xff0000ff
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)
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const (
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joinGameCharacterFilter = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._:"
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)
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// BuildInfo contains information about the current build
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type BuildInfo struct {
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Branch, Commit string
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}
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// MainMenu represents the main menu
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type MainMenu struct {
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tcpIPBackground *d2ui.Sprite
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trademarkBackground *d2ui.Sprite
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background *d2ui.Sprite
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diabloLogoLeft *d2ui.Sprite
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diabloLogoRight *d2ui.Sprite
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diabloLogoLeftBack *d2ui.Sprite
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diabloLogoRightBack *d2ui.Sprite
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serverIPBackground *d2ui.Sprite
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singlePlayerButton *d2ui.Button
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multiplayerButton *d2ui.Button
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githubButton *d2ui.Button
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exitDiabloButton *d2ui.Button
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creditsButton *d2ui.Button
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cinematicsButton *d2ui.Button
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mapTestButton *d2ui.Button
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networkTCPIPButton *d2ui.Button
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networkCancelButton *d2ui.Button
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btnTCPIPCancel *d2ui.Button
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btnTCPIPHostGame *d2ui.Button
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btnTCPIPJoinGame *d2ui.Button
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btnServerIPCancel *d2ui.Button
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btnServerIPOk *d2ui.Button
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copyrightLabel *d2ui.Label
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copyrightLabel2 *d2ui.Label
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openDiabloLabel *d2ui.Label
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versionLabel *d2ui.Label
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commitLabel *d2ui.Label
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tcpIPOptionsLabel *d2ui.Label
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tcpJoinGameLabel *d2ui.Label
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errorLabel *d2ui.Label
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tcpJoinGameEntry *d2ui.TextBox
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screenMode mainMenuScreenMode
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leftButtonHeld bool
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asset *d2asset.AssetManager
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inputManager d2interface.InputManager
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renderer d2interface.Renderer
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audioProvider d2interface.AudioProvider
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scriptEngine *d2script.ScriptEngine // nolint:structcheck,unused // it will be used...
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navigator d2interface.Navigator
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uiManager *d2ui.UIManager
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heroState *d2hero.HeroStateFactory
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buildInfo BuildInfo
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}
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// CreateMainMenu creates an instance of MainMenu
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func CreateMainMenu(
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navigator d2interface.Navigator,
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asset *d2asset.AssetManager,
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renderer d2interface.Renderer,
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inputManager d2interface.InputManager,
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audioProvider d2interface.AudioProvider,
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ui *d2ui.UIManager,
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buildInfo BuildInfo,
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errorMessageOptional ...string,
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) (*MainMenu, error) {
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heroStateFactory, err := d2hero.NewHeroStateFactory(asset)
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if err != nil {
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return nil, err
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}
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mainMenu := &MainMenu{
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asset: asset,
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screenMode: ScreenModeUnknown,
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leftButtonHeld: true,
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renderer: renderer,
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inputManager: inputManager,
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audioProvider: audioProvider,
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navigator: navigator,
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buildInfo: buildInfo,
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uiManager: ui,
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heroState: heroStateFactory,
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}
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if len(errorMessageOptional) != 0 {
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mainMenu.errorLabel = ui.NewLabel(d2resource.FontFormal12, d2resource.PaletteUnits)
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mainMenu.errorLabel.SetText(errorMessageOptional[0])
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}
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return mainMenu, nil
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}
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// OnLoad is called to load the resources for the main menu
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func (v *MainMenu) OnLoad(loading d2screen.LoadingState) {
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v.audioProvider.PlayBGM(d2resource.BGMTitle)
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loading.Progress(twentyPercent)
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v.createLabels(loading)
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v.loadBackgroundSprites()
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v.createLogos(loading)
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v.createButtons(loading)
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v.tcpJoinGameEntry = v.uiManager.NewTextbox()
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v.tcpJoinGameEntry.SetPosition(joinGameDialogX, joinGameDialogY)
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v.tcpJoinGameEntry.SetFilter(joinGameCharacterFilter)
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loading.Progress(ninetyPercent)
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if v.screenMode == ScreenModeUnknown {
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v.SetScreenMode(ScreenModeTrademark)
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} else {
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v.SetScreenMode(ScreenModeMainMenu)
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}
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if err := v.inputManager.BindHandler(v); err != nil {
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fmt.Println("failed to add main menu as event handler")
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}
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}
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func (v *MainMenu) loadBackgroundSprites() {
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var err error
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v.background, err = v.uiManager.NewSprite(d2resource.GameSelectScreen, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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}
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v.background.SetPosition(backgroundX, backgroundY)
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v.trademarkBackground, err = v.uiManager.NewSprite(d2resource.TrademarkScreen, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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}
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v.trademarkBackground.SetPosition(backgroundX, backgroundY)
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v.tcpIPBackground, err = v.uiManager.NewSprite(d2resource.TCPIPBackground, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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}
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v.tcpIPBackground.SetPosition(backgroundX, backgroundY)
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v.serverIPBackground, err = v.uiManager.NewSprite(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
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if err != nil {
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log.Print(err)
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}
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v.serverIPBackground.SetPosition(serverIPbackgroundX, serverIPbackgroundY)
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}
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func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.versionLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.versionLabel.Alignment = d2gui.HorizontalAlignRight
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v.versionLabel.SetText("OpenDiablo2 - " + v.buildInfo.Branch)
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v.versionLabel.Color[0] = rgbaColor(white)
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v.versionLabel.SetPosition(versionLabelX, versionLabelY)
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v.commitLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
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v.commitLabel.Alignment = d2gui.HorizontalAlignLeft
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v.commitLabel.SetText(v.buildInfo.Commit)
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v.commitLabel.Color[0] = rgbaColor(white)
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v.commitLabel.SetPosition(commitLabelX, commitLabelY)
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v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel.Alignment = d2gui.HorizontalAlignCenter
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v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
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v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel.SetPosition(copyrightX, copyrightY)
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loading.Progress(thirtyPercent)
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v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel2.Alignment = d2gui.HorizontalAlignCenter
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v.copyrightLabel2.SetText("All Rights Reserved.")
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v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
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v.openDiabloLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
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v.openDiabloLabel.Alignment = d2gui.HorizontalAlignCenter
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v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
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v.openDiabloLabel.Color[0] = rgbaColor(lightYellow)
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v.openDiabloLabel.SetPosition(od2LabelX, od2LabelY)
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loading.Progress(fiftyPercent)
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v.tcpIPOptionsLabel = v.uiManager.NewLabel(d2resource.Font42, d2resource.PaletteUnits)
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v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
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v.tcpIPOptionsLabel.Alignment = d2gui.HorizontalAlignCenter
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v.tcpIPOptionsLabel.SetText("TCP/IP Options")
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v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.tcpJoinGameLabel.Alignment = d2gui.HorizontalAlignCenter
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v.tcpJoinGameLabel.SetText("Enter Host IP Address\nto Join Game")
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v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
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v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
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if v.errorLabel != nil {
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v.errorLabel.SetPosition(errorLabelX, errorLabelY)
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v.errorLabel.Alignment = d2gui.HorizontalAlignCenter
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v.errorLabel.Color[0] = rgbaColor(red)
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}
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}
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func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
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var err error
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v.diabloLogoLeft, err = v.uiManager.NewSprite(d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits)
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if err != nil {
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log.Print(err)
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}
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v.diabloLogoLeft.SetEffect(d2enum.DrawEffectModulate)
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v.diabloLogoLeft.PlayForward()
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v.diabloLogoLeft.SetPosition(diabloLogoX, diabloLogoY)
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loading.Progress(sixtyPercent)
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v.diabloLogoRight, err = v.uiManager.NewSprite(d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits)
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if err != nil {
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log.Print(err)
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}
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v.diabloLogoRight.SetEffect(d2enum.DrawEffectModulate)
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v.diabloLogoRight.PlayForward()
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v.diabloLogoRight.SetPosition(diabloLogoX, diabloLogoY)
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v.diabloLogoLeftBack, err = v.uiManager.NewSprite(d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits)
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if err != nil {
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log.Print(err)
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}
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v.diabloLogoLeftBack.SetPosition(diabloLogoX, diabloLogoY)
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v.diabloLogoRightBack, err = v.uiManager.NewSprite(d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits)
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if err != nil {
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log.Print(err)
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}
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v.diabloLogoRightBack.SetPosition(diabloLogoX, diabloLogoY)
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}
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func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
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v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "EXIT DIABLO II")
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v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
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v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
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v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, "CREDITS")
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v.creditsButton.SetPosition(creditBtnX, creditBtnY)
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v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
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v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, "CINEMATICS")
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v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
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v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
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loading.Progress(seventyPercent)
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v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "SINGLE PLAYER")
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v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
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v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
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v.githubButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "PROJECT WEBSITE")
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v.githubButton.SetPosition(githubBtnX, githubBtnY)
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v.githubButton.OnActivated(func() { v.onGithubButtonClicked() })
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v.mapTestButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MAP ENGINE TEST")
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v.mapTestButton.SetPosition(mapTestBtnX, mapTestBtnY)
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v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
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v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
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v.asset.TranslateString("cancel"))
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v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
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v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
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v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "CANCEL")
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v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
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v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
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v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "OK")
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v.btnServerIPOk.SetPosition(srvOkBtnX, srvOkBtnY)
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v.btnServerIPOk.OnActivated(func() { v.onBtnTCPIPOkClicked() })
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v.createMultiplayerMenuButtons()
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loading.Progress(eightyPercent)
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}
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func (v *MainMenu) createMultiplayerMenuButtons() {
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v.multiplayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MULTIPLAYER")
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v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
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v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
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v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "TCP/IP GAME")
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v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
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v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
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v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
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v.asset.TranslateString("cancel"))
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v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
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v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
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v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, "HOST GAME")
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v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
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v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
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v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, "JOIN GAME")
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v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
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v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
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}
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func (v *MainMenu) onMapTestClicked() {
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v.navigator.ToMapEngineTest(0, 1)
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}
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func (v *MainMenu) onSinglePlayerClicked() {
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v.SetScreenMode(ScreenModeUnknown)
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if v.heroState.HasGameStates() {
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// Go here only if existing characters are available to select
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v.navigator.ToCharacterSelect(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText())
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} else {
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v.navigator.ToSelectHero(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText())
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}
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}
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func (v *MainMenu) onGithubButtonClicked() {
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url := "https://www.github.com/OpenDiablo2/OpenDiablo2"
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var err error
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switch runtime.GOOS {
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case "linux":
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err = exec.Command("xdg-open", url).Start()
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case "windows":
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err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
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case "darwin":
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err = exec.Command("open", url).Start()
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default:
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err = fmt.Errorf("unsupported platform")
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}
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if err != nil {
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log.Fatal(err)
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}
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}
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func (v *MainMenu) onExitButtonClicked() {
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os.Exit(0)
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}
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func (v *MainMenu) onCreditsButtonClicked() {
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v.navigator.ToCredits()
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}
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func (v *MainMenu) onCinematicsButtonClicked() {
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v.navigator.ToCinematics()
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}
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// Render renders the main menu
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func (v *MainMenu) Render(screen d2interface.Surface) {
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v.renderBackgrounds(screen)
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v.renderLogos(screen)
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v.renderLabels(screen)
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}
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func (v *MainMenu) renderBackgrounds(screen d2interface.Surface) {
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switch v.screenMode {
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case ScreenModeTrademark:
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if err := v.trademarkBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
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return
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}
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case ScreenModeServerIP:
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if err := v.serverIPBackground.RenderSegmented(screen, 2, 1, 0); err != nil {
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return
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}
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case ScreenModeTCPIP:
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if err := v.tcpIPBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
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return
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}
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default:
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if err := v.background.RenderSegmented(screen, 4, 3, 0); err != nil {
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return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *MainMenu) renderLogos(screen d2interface.Surface) {
|
|
switch v.screenMode {
|
|
case ScreenModeTrademark, ScreenModeMainMenu, ScreenModeMultiplayer:
|
|
v.diabloLogoLeftBack.RenderNoError(screen)
|
|
v.diabloLogoRightBack.RenderNoError(screen)
|
|
v.diabloLogoLeft.RenderNoError(screen)
|
|
v.diabloLogoRight.RenderNoError(screen)
|
|
}
|
|
}
|
|
|
|
func (v *MainMenu) renderLabels(screen d2interface.Surface) {
|
|
switch v.screenMode {
|
|
case ScreenModeServerIP:
|
|
v.tcpIPOptionsLabel.RenderNoError(screen)
|
|
v.tcpJoinGameLabel.RenderNoError(screen)
|
|
case ScreenModeTCPIP:
|
|
v.tcpIPOptionsLabel.RenderNoError(screen)
|
|
case ScreenModeTrademark:
|
|
v.copyrightLabel.RenderNoError(screen)
|
|
v.copyrightLabel2.RenderNoError(screen)
|
|
|
|
if v.errorLabel != nil {
|
|
v.errorLabel.RenderNoError(screen)
|
|
}
|
|
case ScreenModeMainMenu:
|
|
v.openDiabloLabel.RenderNoError(screen)
|
|
v.versionLabel.RenderNoError(screen)
|
|
v.commitLabel.RenderNoError(screen)
|
|
}
|
|
}
|
|
|
|
// Advance runs the update logic on the main menu
|
|
func (v *MainMenu) Advance(tickTime float64) error {
|
|
switch v.screenMode {
|
|
case ScreenModeMainMenu, ScreenModeTrademark, ScreenModeMultiplayer:
|
|
if err := v.diabloLogoLeftBack.Advance(tickTime); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := v.diabloLogoRightBack.Advance(tickTime); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := v.diabloLogoLeft.Advance(tickTime); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := v.diabloLogoRight.Advance(tickTime); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// OnMouseButtonDown is called when a mouse button is clicked
|
|
func (v *MainMenu) OnMouseButtonDown(event d2interface.MouseEvent) bool {
|
|
if v.screenMode == ScreenModeTrademark && event.Button() == d2enum.MouseButtonLeft {
|
|
v.SetScreenMode(ScreenModeMainMenu)
|
|
return true
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
func (v *MainMenu) onEscapePressed(event d2interface.KeyEvent, mode mainMenuScreenMode) {
|
|
if event.Key() == d2enum.KeyEscape {
|
|
v.SetScreenMode(mode)
|
|
}
|
|
}
|
|
|
|
// OnKeyUp is called when a key is released
|
|
func (v *MainMenu) OnKeyUp(event d2interface.KeyEvent) bool {
|
|
preventKeyEventPropagation := false
|
|
|
|
switch v.screenMode {
|
|
case ScreenModeTrademark: // On retail version of D2, some specific key events (Escape, Space and Enter) puts you onto the main menu.
|
|
switch event.Key() {
|
|
case d2enum.KeyEscape, d2enum.KeyEnter, d2enum.KeySpace:
|
|
v.SetScreenMode(ScreenModeMainMenu)
|
|
}
|
|
|
|
preventKeyEventPropagation = true
|
|
case ScreenModeMainMenu: // pressing escape in Main Menu close the game
|
|
if event.Key() == d2enum.KeyEscape {
|
|
v.onExitButtonClicked()
|
|
}
|
|
case ScreenModeMultiplayer: // back to previous menu
|
|
v.onEscapePressed(event, ScreenModeMainMenu)
|
|
|
|
preventKeyEventPropagation = true
|
|
case ScreenModeTCPIP: // back to previous menu
|
|
v.onEscapePressed(event, ScreenModeMultiplayer)
|
|
|
|
preventKeyEventPropagation = true
|
|
case ScreenModeServerIP: // back to previous menu
|
|
v.onEscapePressed(event, ScreenModeTCPIP)
|
|
|
|
preventKeyEventPropagation = true
|
|
}
|
|
|
|
return preventKeyEventPropagation
|
|
}
|
|
|
|
// SetScreenMode sets the screen mode (which sub-menu the screen is on)
|
|
func (v *MainMenu) SetScreenMode(screenMode mainMenuScreenMode) {
|
|
v.screenMode = screenMode
|
|
isMainMenu := screenMode == ScreenModeMainMenu
|
|
isMultiplayer := screenMode == ScreenModeMultiplayer
|
|
isTCPIP := screenMode == ScreenModeTCPIP
|
|
isServerIP := screenMode == ScreenModeServerIP
|
|
|
|
v.exitDiabloButton.SetVisible(isMainMenu)
|
|
v.creditsButton.SetVisible(isMainMenu)
|
|
v.cinematicsButton.SetVisible(isMainMenu)
|
|
v.singlePlayerButton.SetVisible(isMainMenu)
|
|
v.githubButton.SetVisible(isMainMenu)
|
|
v.mapTestButton.SetVisible(isMainMenu)
|
|
v.multiplayerButton.SetVisible(isMainMenu)
|
|
v.networkTCPIPButton.SetVisible(isMultiplayer)
|
|
v.networkCancelButton.SetVisible(isMultiplayer)
|
|
v.btnTCPIPCancel.SetVisible(isTCPIP)
|
|
v.btnTCPIPHostGame.SetVisible(isTCPIP)
|
|
v.btnTCPIPJoinGame.SetVisible(isTCPIP)
|
|
v.tcpJoinGameEntry.SetVisible(isServerIP)
|
|
|
|
if isServerIP {
|
|
v.tcpJoinGameEntry.Activate()
|
|
}
|
|
|
|
v.btnServerIPOk.SetVisible(isServerIP)
|
|
v.btnServerIPCancel.SetVisible(isServerIP)
|
|
}
|
|
|
|
func (v *MainMenu) onNetworkCancelClicked() {
|
|
v.SetScreenMode(ScreenModeMainMenu)
|
|
}
|
|
|
|
func (v *MainMenu) onMultiplayerClicked() {
|
|
v.SetScreenMode(ScreenModeMultiplayer)
|
|
}
|
|
|
|
func (v *MainMenu) onNetworkTCPIPClicked() {
|
|
v.SetScreenMode(ScreenModeTCPIP)
|
|
}
|
|
|
|
func (v *MainMenu) onTCPIPCancelClicked() {
|
|
v.SetScreenMode(ScreenModeMultiplayer)
|
|
}
|
|
|
|
func (v *MainMenu) onTCPIPHostGameClicked() {
|
|
v.navigator.ToCharacterSelect(d2clientconnectiontype.LANServer, "")
|
|
}
|
|
|
|
func (v *MainMenu) onTCPIPJoinGameClicked() {
|
|
v.SetScreenMode(ScreenModeServerIP)
|
|
}
|
|
|
|
func (v *MainMenu) onBtnTCPIPCancelClicked() {
|
|
v.SetScreenMode(ScreenModeTCPIP)
|
|
}
|
|
|
|
func (v *MainMenu) onBtnTCPIPOkClicked() {
|
|
v.navigator.ToCharacterSelect(d2clientconnectiontype.LANClient, v.tcpJoinGameEntry.GetText())
|
|
}
|