mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-20 03:16:26 -05:00
166 lines
6.4 KiB
C#
166 lines
6.4 KiB
C#
using OpenDiablo2.Common;
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using OpenDiablo2.Common.Attributes;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Scenes
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{
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[Scene("Main Menu")]
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public class MainMenu : IScene
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{
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static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IRenderWindow renderWindow;
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private readonly IPaletteProvider paletteProvider;
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private readonly IMPQProvider mpqProvider;
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private readonly IMouseInfoProvider mouseInfoProvider;
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private readonly IMusicProvider musicProvider;
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private readonly ISceneManager sceneManager;
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private float logoFrame;
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private ISprite backgroundSprite, diabloLogoLeft, diabloLogoRight, diabloLogoLeftBlack, diabloLogoRightBlack;
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private IFont labelFont;
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private ILabel versionLabel, urlLabel;
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private IButton btnSinglePlayer, btnExit, btnWebsite;
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public MainMenu(
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IRenderWindow renderWindow,
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IPaletteProvider paletteProvider,
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IMPQProvider mpqProvider,
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IMouseInfoProvider mouseInfoProvider,
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IMusicProvider musicProvider,
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ISceneManager sceneManager,
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IResourceManager resourceManager,
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Func<eButtonType, IButton> createButton,
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Func<string, IScene> getScene // Temporary until SDL load functions are sped up
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)
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{
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this.renderWindow = renderWindow;
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this.paletteProvider = paletteProvider;
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this.mpqProvider = mpqProvider;
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this.mouseInfoProvider = mouseInfoProvider;
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this.sceneManager = sceneManager;
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backgroundSprite = renderWindow.LoadSprite(ResourcePaths.GameSelectScreen, Palettes.Sky);
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diabloLogoLeft = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, Palettes.Units, new Point(400, 120));
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diabloLogoLeft.Blend = true;
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diabloLogoRight = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireRight, Palettes.Units, new Point(400, 120));
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diabloLogoRight.Blend = true;
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diabloLogoLeftBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, Palettes.Units, new Point(400, 120));
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diabloLogoRightBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, Palettes.Units, new Point(400, 120));
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btnSinglePlayer = createButton(eButtonType.Wide);
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btnSinglePlayer.Text = "Single Player".ToUpper();
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btnSinglePlayer.Location = new Point(264, 290);
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btnSinglePlayer.OnActivate = OnSinglePlayerClicked;
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btnWebsite = createButton(eButtonType.Wide);
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btnWebsite.Text = "Visit Github".ToUpper();
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btnWebsite.Location = new Point(264, 460);
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btnWebsite.OnActivate = OnVisitWebsiteClicked;
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btnExit = createButton(eButtonType.Wide);
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btnExit.Text = "Exit Diablo II".ToUpper();
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btnExit.Location = new Point(264, 500);
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btnExit.OnActivate = OnExitClicked;
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labelFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Static);
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versionLabel = renderWindow.CreateLabel(labelFont, new Point(50, 555), "v0.01 Pre-Alpha");
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urlLabel = renderWindow.CreateLabel(labelFont, new Point(50, 569), "https://github.com/essial/OpenDiablo2/");
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urlLabel.TextColor = Color.Magenta;
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var loadingSprite = renderWindow.LoadSprite(ResourcePaths.LoadingScreen, Palettes.Loading, new Point(300, 400));
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// Pre-load all the scenes for now until we fix the sdl load problem
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var scenesToLoad = new string[] {"Select Hero Class" };
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for (int i = 0; i < scenesToLoad.Count(); i++)
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{
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renderWindow.Clear();
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renderWindow.Draw(loadingSprite, (int)((float)loadingSprite.TotalFrames * ((float)i / (float)scenesToLoad.Count())));
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renderWindow.Sync();
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getScene(scenesToLoad[i]);
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}
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/*
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musicProvider.LoadSong(mpqProvider.GetStream("data\\global\\music\\introedit.wav"));
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musicProvider.PlaySong();
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*/
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}
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private void OnVisitWebsiteClicked()
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=> System.Diagnostics.Process.Start("https://github.com/essial/OpenDiablo2/");
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public void Render()
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{
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// Render the background
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renderWindow.Draw(backgroundSprite, 4, 3, 0);
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// Render the flaming diablo 2 logo
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renderWindow.Draw(diabloLogoLeftBlack, (int)(diabloLogoLeftBlack.TotalFrames * logoFrame));
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renderWindow.Draw(diabloLogoRightBlack, (int)(diabloLogoRightBlack.TotalFrames * logoFrame));
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renderWindow.Draw(diabloLogoLeft, (int)(diabloLogoLeft.TotalFrames * logoFrame));
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renderWindow.Draw(diabloLogoRight, (int)(diabloLogoRight.TotalFrames * logoFrame));
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// Render the text
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renderWindow.Draw(versionLabel);
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renderWindow.Draw(urlLabel);
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// Render the UI buttons
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btnSinglePlayer.Render();
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btnWebsite.Render();
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btnExit.Render();
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//wideButton.Location = new Point(264, 290);
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//renderWindow.Draw(wideButton, 2, 1, 0);
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}
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public void Update(long ms)
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{
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float seconds = ((float)ms / 1000f);
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logoFrame += seconds;
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while (logoFrame >= 1f)
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logoFrame -= 1f;
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btnSinglePlayer.Update();
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btnWebsite.Update();
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btnExit.Update();
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}
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public void Dispose()
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{
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backgroundSprite.Dispose();
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diabloLogoLeft.Dispose();
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diabloLogoRight.Dispose();
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diabloLogoLeftBlack.Dispose();
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diabloLogoRightBlack.Dispose();
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labelFont.Dispose();
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versionLabel.Dispose();
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urlLabel.Dispose();
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btnSinglePlayer.Dispose();
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btnExit.Dispose();
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btnWebsite.Dispose();
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}
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private void OnSinglePlayerClicked()
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=> sceneManager.ChangeScene("Select Hero Class");
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private void OnExitClicked()
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{
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renderWindow.Quit();
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}
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}
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}
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