mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
ba5ea334cc
* d2player/hud: Make minipanel button a real ui/button * d2ui/button: Add implicit tooltips for now it is only for close buttons. * d2ui/frame: Add size caluclation now frame.GetSize() returns meaningful values. * d2ui/button: Add minipanel button types * d2ui/hero_stats_panel: Fix cached image being way to big * d2ui/widget_group: Fix widget groups size calculation * d2ui/widget_group: Add debug rendering * d2ui/widget_group: SetVisible() now sets the visibility of the group object * d2player: Refactor mini_panel we converted all elements to widgets. Thus rendering from game_controls is no longer neccessary. * d2ui/button: Add disabled color to layouts * d2player/gamecontrols: temp hide minipanel when in esc menu * d2ui/widget_group: Add OffsetPosition() method * d2player/mini_panel: Implement moving of minipanel this only occours when other panels are opened. * d2player/minipanel: Fix inv/skilltree/char closebuttons these would screw up the moving of the mini panel. * Fix linter * d2player/minipanel: Add tooltips to buttons * d2player/skilltree: Fix icon rendering |
||
---|---|---|
.. | ||
binding_layout.go | ||
doc.go | ||
equipment_slot.go | ||
escape_menu.go | ||
game_controls.go | ||
globeWidget.go | ||
help_overlay.go | ||
hero_stats_panel.go | ||
hud.go | ||
input_callback_listener.go | ||
inventory_grid.go | ||
inventory.go | ||
key_binding_menu.go | ||
key_map.go | ||
mini_panel.go | ||
skill_row.go | ||
skill_select_menu.go | ||
skill_select_panel.go | ||
skillicon.go | ||
skilltree.go |