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OpenDiablo2/d2core/d2components/asset_wav.go
gravestench b86ac4df84 akara update: BaseComponent and BaseComponentMap
* common component methods have been put into BaseComponent and
BaseComponentMap
* boilerplate code for components has been significantly reduced
* all lint errors fixed in d2components
2020-12-07 12:44:11 -08:00

63 lines
1.6 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"io"
"github.com/gravestench/akara"
)
// static check that WavComponent implements Component
var _ akara.Component = &WavComponent{}
// static check that WavMap implements ComponentMap
var _ akara.ComponentMap = &WavMap{}
// WavComponent is a component that contains an embedded io.ReadSeeker for streaming wav audio files
type WavComponent struct {
*akara.BaseComponent
Data io.ReadSeeker
}
// WavMap is a map of entity ID's to Wav
type WavMap struct {
*akara.BaseComponentMap
}
// AddWav adds a new WavComponent for the given entity id and returns it.
// this is a convenience method for the generic Add method, as it returns a
// *WavComponent instead of an akara.Component
func (cm *WavMap) AddWav(id akara.EID) *WavComponent {
return cm.Add(id).(*WavComponent)
}
// GetWav returns the WavComponent associated with the given entity id
func (cm *WavMap) GetWav(id akara.EID) (*WavComponent, bool) {
entry, found := cm.Get(id)
if entry == nil {
return nil, false
}
return entry.(*WavComponent), found
}
// Wav is a convenient reference to be used as a component identifier
var Wav = newWav() // nolint:gochecknoglobals // global by design
func newWav() akara.Component {
return &WavComponent{
BaseComponent: akara.NewBaseComponent(AssetWavCID, newWav, newWavMap),
}
}
func newWavMap() akara.ComponentMap {
baseComponent := akara.NewBaseComponent(AssetWavCID, newWav, newWavMap)
baseMap := akara.NewBaseComponentMap(baseComponent)
cm := &WavMap{
BaseComponentMap: baseMap,
}
return cm
}