mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* Added attribute/skill buttons to the HUD * adjusted how movement works * Skills Panel added * Initial implementation of skills
41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using OpenDiablo2.Common.Enums;
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using System;
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using System.Collections.Generic;
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namespace OpenDiablo2.Common.Attributes
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
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public class SkillInfoAttribute : Attribute
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{
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int a = 5;
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public SkillInfoAttribute(eHero hero, int spriteIndex = 0, int level/*levelGroup*/ = 0, params eSkill[] skillsRequired)
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{
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Hero = hero;
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SpriteIndex = spriteIndex;
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Level = level;
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SkillsRequired = skillsRequired ?? Array.Empty<eSkill>();
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}
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public eHero Hero { get; }
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public int SpriteIndex { get; }
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public int Level { get; }
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public IReadOnlyList<eSkill> SkillsRequired { get; }
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}
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}
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