mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using OpenDiablo2.Common.Enums;
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namespace OpenDiablo2.Common.Attributes
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{
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/// <summary>
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/// Defines the class as a Message Frame. This is used by the client/server logic
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/// to decide how to serialize and deserialize networking objects.
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/// </summary>
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[AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = true)]
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public sealed class MessageFrameAttribute : Attribute
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{
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/// <summary>
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/// The type of message frame this class represents.
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/// </summary>
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public eMessageFrameType FrameType { get; private set; }
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/// <summary>
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/// Define this class as a message frame.
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/// </summary>
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/// <param name="frameType">The type of message frame this class represents.</param>
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public MessageFrameAttribute(eMessageFrameType frameType) => this.FrameType = frameType;
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}
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}
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