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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 03:24:15 -04:00
OpenDiablo2/OpenDiablo2.Common/ResourcePaths.cs

36 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OpenDiablo2.Common
{
public static class ResourcePaths
{
// --- Loading Screen ---
public static string LoadingScreen = "data\\global\\ui\\Loading\\loadingscreen.dc6";
// --- Main Menu ---
public static string GameSelectScreen = "data\\global\\ui\\FrontEnd\\gameselectscreenEXP.dc6";
public static string Diablo2LogoFireLeft = "data\\global\\ui\\FrontEnd\\D2logoFireLeft.DC6";
public static string Diablo2LogoFireRight = "data\\global\\ui\\FrontEnd\\D2logoFireRight.DC6";
public static string Diablo2LogoBlackLeft = "data\\global\\ui\\FrontEnd\\D2logoBlackLeft.DC6";
public static string Diablo2LogoBlackRight = "data\\global\\ui\\FrontEnd\\D2logoBlackRight.DC6";
// --- Mouse Pointers ---
public static string CursorDefault = "data\\global\\ui\\CURSOR\\ohand.DC6";
// --- Fonts ---
public static string Font8 = "data\\local\\font\\latin\\font8";
public static string Font16 = "data\\local\\font\\latin\\font16";
public static string Font24 = "data\\local\\font\\latin\\font24";
public static string FontFormal12 = "data\\local\\font\\latin\\fontformal12";
public static string FontFormal10 = "data\\local\\font\\latin\\fontformal10";
// --- UI ---
public static string WideButtonBlank = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6";
}
}