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* Handles Click and Hovers on most game control elements. Creates a new type of "Actionable" which includes most of the bottom bar elements. Then handles both "Click" and "Hover" into a separate handler function. At the moment, hover does nothing but routes correctly. Click logs the corresponding actionable. Known issues: - Not capturing button press on click (meaning player will move). - Basic touch detection, could be a more fancy QuadTree like struct. - Since the visual frames used are not just the actionable, the actual x, y coordinates of the actionable need to be entered statically. Changes in resolution would probably affect this. * Renaming vars for code consistency and readability
28 lines
356 B
Plaintext
28 lines
356 B
Plaintext
* OPEN DIABLO 2
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Tim "essial" Sarbin
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ndechiara
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mewmew
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grazz
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Erexo
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Ziemas
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liberodark
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cardoso
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Mirey
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Lectem
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wtfblub
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q3cpma
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averrin
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Dylan "Gravestench" Knuth
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Intyre
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Gürkan Kaymak
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Maxime "malavv" Lavigne
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* DIABLO2 LOGO
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Jose Pardilla (th3-prophetman)
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* DT1 File Specifications
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Paul SIRAMY
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* Other Specifications and general info
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Various users on Phrozen Keep
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