mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-06 18:27:20 -05:00
b5db51800c
Change location to contain canonical location, add field to get rounded location for tile rendering. If NPC has path, loop through path.
49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
package d2core
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import (
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"github.com/OpenDiablo2/D2Shared/d2common"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/hajimehoshi/ebiten"
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)
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type NPC struct {
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AnimatedEntity d2render.AnimatedEntity
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HasPaths bool
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Paths []d2common.Path
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path int
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}
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func CreateNPC(x, y int32, object *d2datadict.ObjectLookupRecord, fileProvider d2interface.FileProvider, direction int) *NPC {
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result := &NPC{
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AnimatedEntity: d2render.CreateAnimatedEntity(x, y, object, fileProvider, d2enum.Units),
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HasPaths: false,
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}
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result.AnimatedEntity.SetMode(object.Mode, object.Class, direction)
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return result
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}
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func (v *NPC) Path() d2common.Path {
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return v.Paths[v.path]
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}
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func (v *NPC) NextPath() d2common.Path {
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v.path++
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if v.path == len(v.Paths) {
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v.path = 0
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}
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return v.Paths[v.path]
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}
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func (v *NPC) SetPaths(paths []d2common.Path) {
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v.Paths = paths
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v.HasPaths = len(paths) > 0
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}
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func (v *NPC) Render(target *ebiten.Image, offsetX, offsetY int) {
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v.AnimatedEntity.Render(target, offsetX, offsetY)
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}
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