1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
OpenDiablo2/d2core/d2records/monster_stats2_loader.go
2020-12-18 19:03:13 +01:00

186 lines
5.2 KiB
Go

package d2records
import (
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LoadMonStats2 loads MonStat2Records from monstats2.txt
//nolint:funlen //just a big data loader
func monsterStats2Loader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(MonStats2)
for d.Next() {
resurrectMode, err := monsterAnimationModeFromString(d.String("ResurrectMode"))
if err != nil {
return err
}
record := &MonStat2Record{
Key: d.String("Id"),
Height: d.Number("Height"),
OverlayHeight: d.Number("OverlayHeight"),
PixelHeight: d.Number("pixHeight"),
SizeX: d.Number("SizeX"),
SizeY: d.Number("SizeY"),
SpawnMethod: d.Number("spawnCol"),
MeleeRng: d.Number("MeleeRng"),
BaseWeaponClass: d.String("BaseW"),
HitClass: d.Number("HitClass"),
EquipmentOptions: [16][]string{
d.List("HDv"),
d.List("TRv"),
d.List("LGv"),
d.List("Rav"),
d.List("Lav"),
d.List("RHv"),
d.List("LHv"),
d.List("SHv"),
d.List("S1v"),
d.List("S2v"),
d.List("S3v"),
d.List("S4v"),
d.List("S5v"),
d.List("S6v"),
d.List("S7v"),
d.List("S8v"),
},
HasComponent: [16]bool{
d.Bool("HD"),
d.Bool("TR"),
d.Bool("LG"),
d.Bool("RA"),
d.Bool("LA"),
d.Bool("RH"),
d.Bool("LH"),
d.Bool("SH"),
d.Bool("S1"),
d.Bool("S2"),
d.Bool("S3"),
d.Bool("S4"),
d.Bool("S5"),
d.Bool("S6"),
d.Bool("S7"),
d.Bool("S8"),
},
TotalPieces: d.Number("TotalPieces"),
HasAnimationMode: [16]bool{
d.Bool("mDT"),
d.Bool("mNU"),
d.Bool("mWL"),
d.Bool("mGH"),
d.Bool("mA1"),
d.Bool("mA2"),
d.Bool("mBL"),
d.Bool("mSC"),
d.Bool("mS1"),
d.Bool("mS2"),
d.Bool("mS3"),
d.Bool("mS4"),
d.Bool("mDD"),
d.Bool("mKB"),
d.Bool("mSQ"),
d.Bool("mRN"),
},
DirectionsPerMode: [16]int{
d.Number("dDT"),
d.Number("dNU"),
d.Number("dWL"),
d.Number("dGH"),
d.Number("dA1"),
d.Number("dA2"),
d.Number("dBL"),
d.Number("dSC"),
d.Number("dS1"),
d.Number("dS2"),
d.Number("dS3"),
d.Number("dS4"),
d.Number("dDD"),
d.Number("dKB"),
d.Number("dSQ"),
d.Number("dRN"),
},
A1mv: d.Bool("A1mv"),
A2mv: d.Bool("A2mv"),
SCmv: d.Bool("SCmv"),
S1mv: d.Bool("S1mv"),
S2mv: d.Bool("S2mv"),
S3mv: d.Bool("S3mv"),
S4mv: d.Bool("S4mv"),
NoGfxHitTest: d.Bool("noGfxHitTest"),
BoxTop: d.Number("htTop"),
BoxLeft: d.Number("htLeft"),
BoxWidth: d.Number("htWidth"),
BoxHeight: d.Number("htHeight"),
Restore: d.Number("restore"),
AutomapCel: d.Number("automapCel"),
NoMap: d.Bool("noMap"),
NoOvly: d.Bool("noOvly"),
IsSelectable: d.Bool("isSel"),
AllySelectable: d.Bool("alSel"),
shiftSel: d.Bool("shiftSel"),
NotSelectable: d.Bool("noSel"),
IsCorpseSelectable: d.Bool("corpseSel"),
IsAttackable: d.Bool("isAtt"),
IsRevivable: d.Bool("revive"),
IsCritter: d.Bool("critter"),
IsSmall: d.Bool("small"),
IsLarge: d.Bool("large"),
IsSoft: d.Bool("soft"),
IsInert: d.Bool("inert"),
objCol: d.Bool("objCol"),
IsCorpseCollidable: d.Bool("deadCol"),
IsCorpseWalkable: d.Bool("unflatDead"),
HasShadow: d.Bool("Shadow"),
NoUniqueShift: d.Bool("noUniqueShift"),
CompositeDeath: d.Bool("compositeDeath"),
LocalBlood: d.Number("localBlood"),
Bleed: d.Number("Bleed"),
Light: d.Number("Light"),
LightR: d.Number("light-r"),
LightG: d.Number("light-g"),
lightB: d.Number("light-b"),
NormalPalette: d.Number("Utrans"),
NightmarePalette: d.Number("Utrans(N)"),
HellPalatte: d.Number("Utrans(H)"),
Heart: d.String("Heart"),
BodyPart: d.String("BodyPart"),
InfernoLen: d.Number("InfernoLen"),
InfernoAnim: d.Number("InfernoAnim"),
InfernoRollback: d.Number("InfernoRollback"),
ResurrectMode: resurrectMode,
ResurrectSkill: d.String("ResurrectSkill"),
}
records[record.Key] = record
}
if d.Err != nil {
panic(d.Err)
}
r.Debugf("Loaded %d MonStat2 records", len(records))
r.Monster.Stats2 = records
return nil
}
//nolint:gochecknoglobals // better for lookup
var monsterAnimationModeLookup = map[string]d2enum.MonsterAnimationMode{
d2enum.MonsterAnimationModeNeutral.String(): d2enum.MonsterAnimationModeNeutral,
d2enum.MonsterAnimationModeSkill1.String(): d2enum.MonsterAnimationModeSkill1,
d2enum.MonsterAnimationModeSequence.String(): d2enum.MonsterAnimationModeSequence,
}
func monsterAnimationModeFromString(s string) (d2enum.MonsterAnimationMode, error) {
v, ok := monsterAnimationModeLookup[s]
if !ok {
return d2enum.MonsterAnimationModeNeutral, fmt.Errorf("unhandled MonsterAnimationMode %q", s)
}
return v, nil
}