mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
206 lines
4.7 KiB
Go
206 lines
4.7 KiB
Go
package d2ui
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import (
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"image/color"
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"regexp"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2font"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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)
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// static check if Label implemented Widget
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var _ Widget = &Label{}
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// Label represents a user interface label
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type Label struct {
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*BaseWidget
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text string
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Alignment HorizontalAlign
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font *d2font.Font
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Color map[int]color.Color
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backgroundColor color.Color
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*d2util.Logger
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}
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// NewLabel creates a new instance of a UI label
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func (ui *UIManager) NewLabel(fontPath, palettePath string) *Label {
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font, err := ui.asset.LoadFont(fontPath+".tbl", fontPath+".dc6", palettePath)
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if err != nil {
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ui.Error(err.Error())
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return nil
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}
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base := NewBaseWidget(ui)
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result := &Label{
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BaseWidget: base,
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Alignment: HorizontalAlignLeft,
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Color: map[int]color.Color{0: color.White},
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font: font,
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Logger: ui.Logger,
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}
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result.bindManager(ui)
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result.SetVisible(false)
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ui.addWidget(result)
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return result
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}
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// Render draws the label on the screen, respliting the lines to allow for other alignments.
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func (v *Label) Render(target d2interface.Surface) {
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target.PushTranslation(v.GetPosition())
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lines := strings.Split(v.text, "\n")
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yOffset := 0
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lastColor := v.Color[0]
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v.font.SetColor(lastColor)
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for _, line := range lines {
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lw, lh := v.GetTextMetrics(line)
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characters := []rune(line)
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target.PushTranslation(v.getAlignOffset(lw), yOffset)
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for idx := range characters {
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character := string(characters[idx])
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charWidth, charHeight := v.GetTextMetrics(character)
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if v.Color[idx] != nil {
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lastColor = v.Color[idx]
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v.font.SetColor(lastColor)
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}
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if v.backgroundColor != nil {
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target.DrawRect(charWidth, charHeight, v.backgroundColor)
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}
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err := v.font.RenderText(character, target)
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if err != nil {
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v.Error(err.Error())
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}
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target.PushTranslation(charWidth, 0)
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}
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target.PopN(len(characters))
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yOffset += lh
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target.Pop()
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}
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target.Pop()
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}
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// GetTextMetrics returns the width and height of the enclosing rectangle in Pixels.
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func (v *Label) GetTextMetrics(text string) (width, height int) {
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return v.font.GetTextMetrics(text)
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}
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// SetText sets the label's text
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func (v *Label) SetText(newText string) {
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v.text = v.processColorTokens(newText)
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v.BaseWidget.width, v.BaseWidget.height = v.font.GetTextMetrics(v.text)
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}
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// GetText returns label text
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func (v *Label) GetText() string {
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return v.text
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}
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// SetBackgroundColor sets the background highlight color
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func (v *Label) SetBackgroundColor(c color.Color) {
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v.backgroundColor = c
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}
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func (v *Label) processColorTokens(str string) string {
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tokenMatch := regexp.MustCompile(colorTokenMatch)
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tokenStrMatch := regexp.MustCompile(colorStrMatch)
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empty := []byte("")
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tokenPosition := 0
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withoutTokens := string(tokenMatch.ReplaceAll([]byte(str), empty)) // remove tokens from string
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matches := tokenStrMatch.FindAll([]byte(str), -1)
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if len(matches) == 0 {
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v.Color[0] = getColor(ColorTokenWhite)
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}
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// we find the index of each token and update the color map.
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// the key in the map is the starting index of each color token, the value is the color
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for idx := range matches {
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match := matches[idx]
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matchToken := tokenMatch.Find(match)
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matchStr := string(tokenMatch.ReplaceAll(match, empty))
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token := ColorToken(matchToken)
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theColor := getColor(token)
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if theColor == nil {
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continue
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}
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if v.Color == nil {
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v.Color = make(map[int]color.Color)
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}
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v.Color[tokenPosition] = theColor
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tokenPosition += len(matchStr)
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}
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return withoutTokens
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}
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func (v *Label) getAlignOffset(textWidth int) int {
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switch v.Alignment {
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case HorizontalAlignLeft:
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return 0
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case HorizontalAlignCenter:
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// nolint:gomnd // center of label = 1/2 of it
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return -textWidth / 2
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case HorizontalAlignRight:
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return -textWidth
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default:
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v.Fatal("Invalid Alignment")
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return 0
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}
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}
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// Advance is a no-op
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func (v *Label) Advance(elapsed float64) error {
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return nil
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}
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func getColor(token ColorToken) color.Color {
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/823
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colors := map[ColorToken]color.Color{
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ColorTokenGrey: d2util.Color(colorGrey100Alpha),
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ColorTokenWhite: d2util.Color(colorWhite100Alpha),
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ColorTokenBlue: d2util.Color(colorBlue100Alpha),
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ColorTokenYellow: d2util.Color(colorYellow100Alpha),
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ColorTokenGreen: d2util.Color(colorGreen100Alpha),
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ColorTokenGold: d2util.Color(colorGold100Alpha),
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ColorTokenOrange: d2util.Color(colorOrange100Alpha),
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ColorTokenRed: d2util.Color(colorRed100Alpha),
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ColorTokenBlack: d2util.Color(colorBlack100Alpha),
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}
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chosen := colors[token]
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if chosen == nil {
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return nil
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}
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return chosen
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}
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