mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
32 lines
918 B
Go
32 lines
918 B
Go
package d2core
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import (
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"github.com/OpenDiablo2/D2Shared/d2common"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/hajimehoshi/ebiten"
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)
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type NPC struct {
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AnimatedEntity d2render.AnimatedEntity
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Paths []d2common.Path
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}
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func CreateNPC(x, y int32, object *d2datadict.ObjectLookupRecord, fileProvider d2interface.FileProvider, direction int) *NPC {
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result := &NPC{
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AnimatedEntity: d2render.CreateAnimatedEntity(x, y, object, fileProvider, d2enum.Units),
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}
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result.AnimatedEntity.SetMode(object.Mode, object.Class, direction)
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return result
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}
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func (v *NPC) SetPaths(paths []d2common.Path) {
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v.Paths = paths
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}
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func (v *NPC) Render(target *ebiten.Image, offsetX, offsetY int) {
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v.AnimatedEntity.Render(target, offsetX, offsetY)
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}
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