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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-13 12:06:31 -05:00
OpenDiablo2/d2core/d2systems/update_counter.go
gravestench caafe7592c more work on ecs impl
* added command line arg for launching ecs impl
* removed render system tests, was causing gl context issues in tests
* fixed all lint errors in d2systems
2020-12-07 12:44:11 -08:00

59 lines
1.1 KiB
Go

package d2systems
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
)
const (
logPrefixUpdateCounter = "Update Counter"
)
// NewUpdateCounterSystem creates a new update counter system
func NewUpdateCounterSystem() *UpdateCounter {
uc := &UpdateCounter{
BaseSystem: &akara.BaseSystem{},
Logger: d2util.NewLogger(),
}
uc.SetPrefix(logPrefixUpdateCounter)
return uc
}
var _ akara.System = &UpdateCounter{}
// UpdateCounter is a utility system that logs the number of updates per second
type UpdateCounter struct {
*akara.BaseSystem
*d2util.Logger
secondsElapsed float64
count int
}
// Init initializes the update counter
func (u *UpdateCounter) Init(world *akara.World) {
u.World = world
if u.World == nil {
u.SetActive(false)
}
u.Info("initializing")
}
// Update the world update count in 1 second intervals
func (u *UpdateCounter) Update() {
u.count++
u.secondsElapsed += u.World.TimeDelta.Seconds()
if u.secondsElapsed < 1 {
return
}
u.Infof("%d updates per second", u.count)
u.secondsElapsed = 0
u.count = 0
}