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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 09:17:19 -04:00
OpenDiablo2/d2core/d2ui/checkbox.go
lord acc4c7a13e
d2ui refactor (#699)
* fixed lint errors in button.go

* fixed lint errors in checkbox.go

* Removed d2ui singleton, fixed nearly all lint errors

- Changed `UI` struct to `UIManager`, removed singleton
- UI element provider functions are now methods of the UI Manager
- Screens now use the UI manager to create UI elements
- game panels in d2player now use the UI Manager to create UI elements
- Only the UI manager knows about "widgets"; calls to `d2ui.AddWidget` in Screen instances have been removed

* changed ui element provider methods from `Create` to `New`
2020-08-06 10:30:23 -04:00

149 lines
3.5 KiB
Go

package d2ui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
// Checkbox represents a checkbox UI element
type Checkbox struct {
manager *UIManager
Image d2interface.Surface
checkedImage d2interface.Surface
x int
y int
width int
height int
onClick func()
checkState bool
visible bool
enabled bool
}
// NewCheckbox creates a new instance of a checkbox
func (ui *UIManager) NewCheckbox(checkState bool) *Checkbox {
result := &Checkbox{
checkState: checkState,
visible: true,
width: 0,
height: 0,
enabled: true,
}
animation, _ := d2asset.LoadAnimation(d2resource.Checkbox, d2resource.PaletteFechar)
checkboxSprite, _ := ui.NewSprite(animation)
result.width, result.height, _ = checkboxSprite.GetFrameSize(0)
checkboxSprite.SetPosition(0, 0)
result.Image, _ = ui.renderer.NewSurface(result.width, result.height, d2enum.FilterNearest)
_ = checkboxSprite.RenderSegmented(result.Image, 1, 1, 0)
result.checkedImage, _ = ui.renderer.NewSurface(result.width, result.height, d2enum.FilterNearest)
_ = checkboxSprite.RenderSegmented(result.checkedImage, 1, 1, 1)
ui.addWidget(result)
return result
}
// bindManager binds the checkbox to the UI manager
func (v *Checkbox) bindManager(manager *UIManager) {
v.manager = manager
}
// Render renders the checkbox
func (v *Checkbox) Render(target d2interface.Surface) error {
target.PushTranslation(v.x, v.y)
defer target.Pop()
target.PushFilter(d2enum.FilterNearest)
defer target.Pop()
if v.checkState {
_ = target.Render(v.checkedImage)
} else {
_ = target.Render(v.Image)
}
return nil
}
// Advance does nothing for checkboxes
func (v *Checkbox) Advance(_ float64) error {
return nil
}
// GetEnabled returns the enabled state of the checkbox
func (v *Checkbox) GetEnabled() bool {
return v.enabled
}
// SetEnabled sets the enabled state of the checkbox
func (v *Checkbox) SetEnabled(enabled bool) {
v.enabled = enabled
}
// SetPressed does nothing for checkboxes
func (v *Checkbox) SetPressed(_ bool) {
}
// SetCheckState sets the check state of the checkbox
func (v *Checkbox) SetCheckState(checkState bool) {
v.checkState = checkState
}
// GetCheckState returns the check state of the checkbox
func (v *Checkbox) GetCheckState() bool {
return v.checkState
}
// GetPressed returns the pressed state of the checkbox
func (v *Checkbox) GetPressed() bool {
return v.checkState
}
// OnActivated sets the callback function of the click event for the checkbox
func (v *Checkbox) OnActivated(callback func()) {
v.onClick = callback
}
// Activate activates the checkbox
func (v *Checkbox) Activate() {
v.checkState = !v.checkState
if v.onClick == nil {
return
}
v.onClick()
}
// GetPosition returns the position of the checkbox
func (v *Checkbox) GetPosition() (x, y int) {
return v.x, v.y
}
// GetSize returns the size of the checkbox
func (v *Checkbox) GetSize() (width, height int) {
return v.width, v.height
}
// GetVisible returns the visibility state of the checkbox
func (v *Checkbox) GetVisible() bool {
return v.visible
}
// SetPosition sets the position of the checkbox
func (v *Checkbox) SetPosition(x, y int) {
v.x = x
v.y = y
}
// SetVisible sets the visibility of the checkbox
func (v *Checkbox) SetVisible(visible bool) {
v.visible = visible
}