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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 01:37:18 -04:00
OpenDiablo2/d2core/d2map/d2mapentity
lord acc4c7a13e
d2ui refactor (#699)
* fixed lint errors in button.go

* fixed lint errors in checkbox.go

* Removed d2ui singleton, fixed nearly all lint errors

- Changed `UI` struct to `UIManager`, removed singleton
- UI element provider functions are now methods of the UI Manager
- Screens now use the UI manager to create UI elements
- game panels in d2player now use the UI Manager to create UI elements
- Only the UI manager knows about "widgets"; calls to `d2ui.AddWidget` in Screen instances have been removed

* changed ui element provider methods from `Create` to `New`
2020-08-06 10:30:23 -04:00
..
animated_entity.go Minor edits: debug entity frame bounds, debug spawnmon command (#666) 2020-08-01 19:03:09 -04:00
d2mapentity.go d2ui refactor (#699) 2020-08-06 10:30:23 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
item.go D2mapengine remove entity, minor edits (#694) 2020-08-05 21:27:45 -04:00
map_entity_test.go Vector method pointers (#621) 2020-07-25 09:36:54 -04:00
map_entity.go D2mapengine remove entity, minor edits (#694) 2020-08-05 21:27:45 -04:00
missile.go D2mapengine remove entity, minor edits (#694) 2020-08-05 21:27:45 -04:00
npc.go D2mapengine remove entity, minor edits (#694) 2020-08-05 21:27:45 -04:00
player.go D2mapengine remove entity, minor edits (#694) 2020-08-05 21:27:45 -04:00