mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
9ffbf1320c
* logger for d2audio & d2map * logger for d2ui e.t.c * d2inventory now passes on error messages * no more importing log in d2core * implemented #925 * added logger to part of d2networking & fixed "need to be changed" comments * fixed lints * fixed errors Co-authored-by: M. Sz <mszeptuch@protonmail.com>
54 lines
1.2 KiB
Go
54 lines
1.2 KiB
Go
package d2ui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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)
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// CursorButton represents a mouse button
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type CursorButton uint8
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const (
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logPrefix = "UI Manager"
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)
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const (
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// CursorButtonLeft represents the left mouse button
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CursorButtonLeft CursorButton = 1
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// CursorButtonRight represents the right mouse button
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CursorButtonRight CursorButton = 2
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)
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// HorizontalAlign type, determines alignment along x-axis within a layout
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type HorizontalAlign int
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// Horizontal alignment types
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const (
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HorizontalAlignLeft HorizontalAlign = iota
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HorizontalAlignCenter
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HorizontalAlignRight
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)
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// NewUIManager creates a UIManager instance with the given input and audio provider
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func NewUIManager(
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asset *d2asset.AssetManager,
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renderer d2interface.Renderer,
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input d2interface.InputManager,
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l d2util.LogLevel,
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audio d2interface.AudioProvider,
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) *UIManager {
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ui := &UIManager{
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asset: asset,
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renderer: renderer,
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inputManager: input,
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audio: audio,
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}
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ui.Logger = d2util.NewLogger()
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ui.Logger.SetPrefix(logPrefix)
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ui.Logger.SetLevel(l)
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return ui
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}
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