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OpenDiablo2/d2core/d2records/monster_equipment_loader.go
2020-12-18 18:46:34 +01:00

58 lines
1.2 KiB
Go

package d2records
import (
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LoadMonsterEquipment loads MonsterEquipmentRecords into MonsterEquipment
func monsterEquipmentLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(map[string][]*MonsterEquipmentRecord)
for d.Next() {
record := &MonsterEquipmentRecord{
Name: d.String("monster"),
OnInit: d.Bool("oninit"),
Level: d.Number("level"),
Equipment: make([]*monEquip, 0),
}
for idx := 0; idx < numMonEquippedItems; idx++ {
num := idx + 1
code := d.String(fmt.Sprintf(fmtCode, num))
location := d.String(fmt.Sprintf(fmtLocation, num))
quality := d.Number(fmt.Sprintf(fmtQuality, num))
if code == "" {
continue
}
equip := &monEquip{code, location, quality}
record.Equipment = append(record.Equipment, equip)
}
if _, ok := records[record.Name]; !ok {
records[record.Name] = make([]*MonsterEquipmentRecord, 0)
}
records[record.Name] = append(records[record.Name], record)
}
if d.Err != nil {
return d.Err
}
length := 0
for k := range records {
length += len(records[k])
}
r.Debugf("Loaded %d MonsterEquipment records", length)
r.Monster.Equipment = records
return nil
}