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https://github.com/OpenDiablo2/OpenDiablo2
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* fixed lint error in d2app/app.go * go fmt entire project * adding doc.go for d2records * fixed lint issues in d2core/d2map * fixed lint error in d2interface/palette.go * fixed lint error in d2core/d2hero/hero_state_factory.go * adding dov.go to d2common/d2geom * fixing lint errors in d2common/d2loader * adding doc.go to d2common/d2cache * adding doc files for d2datautils, d2util, d2path * adding package doc strings for mapgen, in-geam help screen, and tcp client connection * removed all cuddling lint errors * changed stamina equality check to '<=' instead of '<'
34 lines
666 B
Go
34 lines
666 B
Go
package d2netpacket
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import (
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"encoding/json"
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"log"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// PingPacket contains the time at which it was sent. It is sent by the
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// server and instructs the client to respond with a Pong packet.
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type PingPacket struct {
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TS time.Time `json:"ts"`
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}
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// CreatePingPacket returns a NetPacket which declares a GenerateMapPacket
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// with the the current time.
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func CreatePingPacket() NetPacket {
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ping := PingPacket{
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TS: time.Now(),
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}
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b, err := json.Marshal(ping)
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if err != nil {
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log.Print(err)
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}
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return NetPacket{
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PacketType: d2netpackettype.Ping,
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PacketData: b,
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}
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}
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