1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 09:17:17 -05:00
OpenDiablo2/d2common/d2data/animation_data.go
gravestench be354f139b
Removing the rest of the d2data singletons (#742)
* removing objects records from d2datadict

* removing Overlay singleton from d2datadict

* remove PetTypes singleton from d2datadict

* remove PlayerClass singleton from d2datadict

* removed PlrModes singleton from d2datadict

* removed Properties singleton from d2datadict

* removed ItemQuality singleton from d2datadict

* removed RarePrefix and RareSuffix singletons from d2datadict

* removed States singleton from d2datadict

* removed Runewords singleton from d2datadict

* removed Sets and SetItems singletons from d2datadict

* remoed Shrines singleton from d2datadict

* removed UniqueItems singleton from d2datadict

* removed SuperUniques singleton from d2datadict

* removed TreasureClass singleton from d2datadict

* removed UniqueAppellation singleton from d2datadict

* removed d2datadict

* removed data dict init from d2app, this has moved to asset manager init
2020-09-20 20:30:27 -04:00

59 lines
1.7 KiB
Go

package d2data
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
)
const (
numCofNameBytes = 8
numFlagBytes = 144
)
// AnimationDataRecord represents a single entry in the animation data dictionary file
type AnimationDataRecord struct {
// COFName is the name of the COF file used for this animation
COFName string
// FramesPerDirection specifies how many frames are in each direction
FramesPerDirection int
// AnimationSpeed represents a value of X where the rate is a ration of (x/255) at 25FPS
AnimationSpeed int
// Flags are used in keyframe triggers
Flags []byte
}
// AnimationData represents all of the animation data records, mapped by the COF index
type AnimationData map[string][]*AnimationDataRecord
// LoadAnimationData loads the animation data table into the global AnimationData dictionary
func LoadAnimationData(rawData []byte) AnimationData {
animdata := make(AnimationData)
streamReader := d2datautils.CreateStreamReader(rawData)
for !streamReader.EOF() {
dataCount := int(streamReader.GetInt32())
for i := 0; i < dataCount; i++ {
cofNameBytes := streamReader.ReadBytes(numCofNameBytes)
data := &AnimationDataRecord{
COFName: strings.ReplaceAll(string(cofNameBytes), string(byte(0)), ""),
FramesPerDirection: int(streamReader.GetInt32()),
AnimationSpeed: int(streamReader.GetInt32()),
}
data.Flags = streamReader.ReadBytes(numFlagBytes)
cofIndex := strings.ToLower(data.COFName)
if _, found := animdata[cofIndex]; !found {
animdata[cofIndex] = make([]*AnimationDataRecord, 0)
}
animdata[cofIndex] = append(animdata[cofIndex], data)
}
}
log.Printf("Loaded %d animation data records", len(animdata))
return animdata
}