mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 09:17:17 -05:00
be354f139b
* removing objects records from d2datadict * removing Overlay singleton from d2datadict * remove PetTypes singleton from d2datadict * remove PlayerClass singleton from d2datadict * removed PlrModes singleton from d2datadict * removed Properties singleton from d2datadict * removed ItemQuality singleton from d2datadict * removed RarePrefix and RareSuffix singletons from d2datadict * removed States singleton from d2datadict * removed Runewords singleton from d2datadict * removed Sets and SetItems singletons from d2datadict * remoed Shrines singleton from d2datadict * removed UniqueItems singleton from d2datadict * removed SuperUniques singleton from d2datadict * removed TreasureClass singleton from d2datadict * removed UniqueAppellation singleton from d2datadict * removed d2datadict * removed data dict init from d2app, this has moved to asset manager init
59 lines
1.7 KiB
Go
59 lines
1.7 KiB
Go
package d2data
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import (
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"log"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
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)
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const (
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numCofNameBytes = 8
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numFlagBytes = 144
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)
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// AnimationDataRecord represents a single entry in the animation data dictionary file
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type AnimationDataRecord struct {
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// COFName is the name of the COF file used for this animation
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COFName string
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// FramesPerDirection specifies how many frames are in each direction
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FramesPerDirection int
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// AnimationSpeed represents a value of X where the rate is a ration of (x/255) at 25FPS
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AnimationSpeed int
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// Flags are used in keyframe triggers
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Flags []byte
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}
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// AnimationData represents all of the animation data records, mapped by the COF index
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type AnimationData map[string][]*AnimationDataRecord
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// LoadAnimationData loads the animation data table into the global AnimationData dictionary
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func LoadAnimationData(rawData []byte) AnimationData {
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animdata := make(AnimationData)
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streamReader := d2datautils.CreateStreamReader(rawData)
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for !streamReader.EOF() {
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dataCount := int(streamReader.GetInt32())
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for i := 0; i < dataCount; i++ {
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cofNameBytes := streamReader.ReadBytes(numCofNameBytes)
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data := &AnimationDataRecord{
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COFName: strings.ReplaceAll(string(cofNameBytes), string(byte(0)), ""),
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FramesPerDirection: int(streamReader.GetInt32()),
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AnimationSpeed: int(streamReader.GetInt32()),
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}
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data.Flags = streamReader.ReadBytes(numFlagBytes)
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cofIndex := strings.ToLower(data.COFName)
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if _, found := animdata[cofIndex]; !found {
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animdata[cofIndex] = make([]*AnimationDataRecord, 0)
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}
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animdata[cofIndex] = append(animdata[cofIndex], data)
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}
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}
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log.Printf("Loaded %d animation data records", len(animdata))
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return animdata
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}
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