mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 19:06:45 -05:00
ae10a9fa3b
* Update * Partial work * More stuff * Shield rendering * tmp * Update * WeaponCode * Cleanup * Fix build * Initial inventory cleanup and sync * Update * Render body parts based on equipped torso * Initial dynamic equipment work * Update thingies
104 lines
4.9 KiB
C#
104 lines
4.9 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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using OpenDiablo2.Common.Models.Mobs;
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namespace OpenDiablo2.Core
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{
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public sealed class ResourceManager : IResourceManager
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{
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static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly ICache cache;
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private readonly IMPQProvider mpqProvider;
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private readonly IEngineDataManager engineDataManager;
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public Dictionary<string, List<AnimationData>> Animations { get; private set; }
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public ResourceManager(ICache cache, IMPQProvider mpqProvider, IEngineDataManager engineDataManager)
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{
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this.cache = cache;
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this.mpqProvider = mpqProvider;
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this.engineDataManager = engineDataManager;
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Animations = AnimationData.LoadFromStream(mpqProvider.GetStream(ResourcePaths.AnimationData));
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}
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public ImageSet GetImageSet(string resourcePath)
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// => cache.AddOrGetExisting($"ImageSet::{resourcePath}", () => ImageSet.LoadFromStream(mpqProvider.GetStream(resourcePath)));
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=> ImageSet.LoadFromStream(mpqProvider.GetStream(resourcePath));
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public MPQFont GetMPQFont(string resourcePath)
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=> cache.AddOrGetExisting($"Font::{resourcePath}", () => MPQFont.LoadFromStream(mpqProvider.GetStream($"{resourcePath}.DC6"), mpqProvider.GetStream($"{resourcePath}.tbl")));
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public MPQDS1 GetMPQDS1(string resourcePath, LevelPreset level, LevelType levelType)
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=> cache.AddOrGetExisting($"DS1::{resourcePath}::{level}::{levelType}", ()
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=> new MPQDS1(mpqProvider.GetStream(resourcePath), level, levelType, engineDataManager, this) { MapFile = resourcePath });
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public Palette GetPalette(string paletteFile)
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=> cache.AddOrGetExisting($"Palette::{paletteFile}", () =>
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{
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var paletteNameParts = paletteFile.Split('\\');
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var paletteName = paletteNameParts[paletteNameParts.Count() - 2];
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return Palette.LoadFromStream(mpqProvider.GetStream(paletteFile), paletteName);
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});
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public MPQDT1 GetMPQDT1(string resourcePath)
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=> cache.AddOrGetExisting($"DT1::{resourcePath}", () => new MPQDT1(mpqProvider.GetStream(resourcePath)));
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public MPQCOF GetPlayerAnimation(eHero hero, eMobMode mobMode, PlayerEquipment equipment)
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=> cache.AddOrGetExisting($"COF::{hero}{mobMode.ToToken()}{equipment.HashKey}", () =>
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{
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var path = $"{ResourcePaths.PlayerAnimationBase}\\{hero.ToToken()}\\COF\\{hero.ToToken()}{mobMode.ToToken()}{equipment.WeaponClass.ToToken()}.cof";
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return MPQCOF.Load(mpqProvider.GetStream(path), Animations, hero, mobMode, equipment);
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}, new System.Runtime.Caching.CacheItemPolicy { Priority = System.Runtime.Caching.CacheItemPriority.NotRemovable });
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public MPQDCC GetPlayerDCC(MPQCOF.COFLayer cofLayer, PlayerEquipment equipment, Palette palette)
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{
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// TODO: Smarter hashing maybe
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return cache.AddOrGetExisting($"PlayerDCC::{cofLayer.CompositType.ToToken()}{cofLayer.COF.MobMode.ToToken()}{equipment.HashKey}", () =>
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{
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byte[] binaryData;
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var streamPath = mpqProvider.GetCharacterDccPath(cofLayer.COF.Hero, cofLayer.COF.MobMode, cofLayer.CompositType, equipment);
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// If stream path is null, there is nothing to load for this layer (this is NOT an error!)
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if (streamPath == null)
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return null;
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using (var stream = mpqProvider.GetStream(streamPath))
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{
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if (stream == null)
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{
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log.Error($"Could not load Player DCC: {streamPath}");
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return null;
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}
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binaryData = new byte[stream.Length];
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stream.Read(binaryData, 0, (int)stream.Length);
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}
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return new MPQDCC(binaryData, palette);
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});
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}
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}
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}
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