mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using System.Drawing;
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using OpenDiablo2.Common.Enums;
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namespace OpenDiablo2.Common.Interfaces
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{
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public interface IMobLocation
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{
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float X { get; set; }
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float Y { get; set; }
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float MovementSpeed { get; set; }
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int MovementDirection { get; set; }
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List<PointF> Waypoints { get; set; }
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eMovementType MovementType { get; set; }
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}
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public static class MobLocationHelper
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{
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public static void CopyMobLocationDetailsTo(this IMobLocation source, IMobLocation dest)
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{
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dest.X = source.X;
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dest.Y = source.Y;
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dest.MovementSpeed = source.MovementSpeed;
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dest.MovementDirection = source.MovementDirection;
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dest.Waypoints = source.Waypoints; // TODO: do we need to do a literaly copy here?
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dest.MovementType = source.MovementType;
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}
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}
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}
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