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Data
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Added support for equipment rendering. Cleaned up player equipment strucs
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2018-12-12 17:39:32 -05:00 |
Drawing
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Dynamic character rendering based on server provided information (#56)
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2018-12-19 18:44:21 -05:00 |
MessageBus
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Dynamic character rendering based on server provided information (#56)
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2018-12-19 18:44:21 -05:00 |
Mobs
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Missiles.txt Parsing (#55)
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2018-12-17 16:34:19 -05:00 |
System
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Inventory Slots Management (#32)
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2018-12-02 16:34:00 -05:00 |
UI
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Dynamic character rendering based on server provided information (#56)
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2018-12-19 18:44:21 -05:00 |
ICache.cs
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Lots of optimizations.
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2018-12-09 14:55:01 -05:00 |
ICharacterPanel.cs
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Inventory Slots Management (#32)
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2018-12-02 16:34:00 -05:00 |
IEngineDataManager.cs
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Missiles.txt Parsing (#55)
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2018-12-17 16:34:19 -05:00 |
IGameEngine.cs
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More cleanup
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2018-11-26 19:07:46 -05:00 |
IGameServer.cs
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Dynamic character rendering based on server provided information (#56)
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2018-12-19 18:44:21 -05:00 |
IGameState.cs
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Restructured how movement works. Restructured network protocols. Player ID is now GUID based.
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2018-12-15 17:42:36 -05:00 |
IInventoryPanel.cs
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Inventory Slots Management (#32)
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2018-12-02 16:34:00 -05:00 |
IItem.cs
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Inventory Slots Management (#32)
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2018-12-02 16:34:00 -05:00 |
IItemInstance.cs
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Normalize line endings (#49)
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2018-12-12 18:13:34 -05:00 |
IItemManager.cs
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Inventory based on hero type (#43)
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2018-12-11 02:25:41 -03:00 |
IMapRenderer.cs
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Restructured how movement works. Restructured network protocols. Player ID is now GUID based.
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2018-12-15 17:42:36 -05:00 |
IMobLocation.cs
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Restructured how movement works. Restructured network protocols. Player ID is now GUID based.
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2018-12-15 17:42:36 -05:00 |
IPanelFrame.cs
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Normalize line endings (#49)
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2018-12-12 18:13:34 -05:00 |
IRandomizedMapGenerator.cs
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Minor updates to map engine.
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2018-12-10 21:43:06 -05:00 |
IScene.cs
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More cleanup
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2018-11-26 19:07:46 -05:00 |
ISceneManager.cs
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Change scene names to enums. Started adding GPL headers and comments.
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2018-12-08 09:12:40 -05:00 |