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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-19 19:06:45 -05:00
OpenDiablo2/OpenDiablo2.Common/Interfaces
Diego M ae10a9fa3b Dynamic character rendering based on server provided information (#56)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso

* Initial dynamic equipment work

* Update thingies
2018-12-19 18:44:21 -05:00
..
Data Added support for equipment rendering. Cleaned up player equipment strucs 2018-12-12 17:39:32 -05:00
Drawing Dynamic character rendering based on server provided information (#56) 2018-12-19 18:44:21 -05:00
MessageBus Dynamic character rendering based on server provided information (#56) 2018-12-19 18:44:21 -05:00
Mobs Missiles.txt Parsing (#55) 2018-12-17 16:34:19 -05:00
System Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
UI Dynamic character rendering based on server provided information (#56) 2018-12-19 18:44:21 -05:00
ICache.cs Lots of optimizations. 2018-12-09 14:55:01 -05:00
ICharacterPanel.cs Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
IEngineDataManager.cs Missiles.txt Parsing (#55) 2018-12-17 16:34:19 -05:00
IGameEngine.cs More cleanup 2018-11-26 19:07:46 -05:00
IGameServer.cs Dynamic character rendering based on server provided information (#56) 2018-12-19 18:44:21 -05:00
IGameState.cs Restructured how movement works. Restructured network protocols. Player ID is now GUID based. 2018-12-15 17:42:36 -05:00
IInventoryPanel.cs Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
IItem.cs Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
IItemInstance.cs Normalize line endings (#49) 2018-12-12 18:13:34 -05:00
IItemManager.cs Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
IMapRenderer.cs Restructured how movement works. Restructured network protocols. Player ID is now GUID based. 2018-12-15 17:42:36 -05:00
IMobLocation.cs Restructured how movement works. Restructured network protocols. Player ID is now GUID based. 2018-12-15 17:42:36 -05:00
IPanelFrame.cs Normalize line endings (#49) 2018-12-12 18:13:34 -05:00
IRandomizedMapGenerator.cs Minor updates to map engine. 2018-12-10 21:43:06 -05:00
IScene.cs More cleanup 2018-11-26 19:07:46 -05:00
ISceneManager.cs Change scene names to enums. Started adding GPL headers and comments. 2018-12-08 09:12:40 -05:00