mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-07 03:54:15 -04:00
* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar * Feat(Hotkeys): WIP Adds a lot of things * Feat(KeyBindingMenu): WIP Adds logic to binding * Feat(KeyBindingMenu): Fixes assignment logic * Feat(KeyBindingMenu): Adds buttons logic * Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box * Feat(KeyBindingMenu): Adds label blinking cap * Feat(KeyBindingMenu): Removes commented func * Feat(KeyBindingMenu): Fixes lint errors and refactors a bit * Feat(KeyBindingMenu): Corrects few minor things from Grave * Feat(KeyBindingMenu): removes forgotten key to string mapping
44 lines
1.0 KiB
Go
44 lines
1.0 KiB
Go
package d2interface
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import (
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"image"
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"image/color"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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)
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// Animation is an animation
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type Animation interface {
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BindRenderer(Renderer)
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Clone() Animation
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SetSubLoop(startFrame, EndFrame int)
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Advance(elapsed float64) error
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GetCurrentFrameSurface() Surface
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Render(target Surface)
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RenderFromOrigin(target Surface, shadow bool)
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RenderSection(sfc Surface, bound image.Rectangle)
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GetFrameSize(frameIndex int) (int, int, error)
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GetCurrentFrameSize() (int, int)
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GetFrameBounds() (int, int)
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GetCurrentFrame() int
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GetFrameCount() int
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IsOnFirstFrame() bool
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IsOnLastFrame() bool
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GetDirectionCount() int
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SetDirection(directionIndex int) error
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GetDirection() int
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SetCurrentFrame(frameIndex int) error
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Rewind()
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PlayForward()
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PlayBackward()
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Pause()
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SetPlayLoop(loop bool)
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SetPlaySpeed(playSpeed float64)
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SetPlayLength(playLength float64)
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SetColorMod(colorMod color.Color)
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GetPlayedCount() int
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ResetPlayedCount()
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SetEffect(effect d2enum.DrawEffect)
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SetShadow(shadow bool)
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}
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