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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
18 lines
396 B
Go
18 lines
396 B
Go
package d2enum
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// from levels.txt, field `DrlgType`
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// https://d2mods.info/forum/kb/viewarticle?a=301
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// LevelGenerationType Setting for Level Generation: You have 3 possibilities here:
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// 1 Random Maze
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// 2 Preset Area
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// 3 Wilderness level
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type LevelGenerationType int
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// Level generation types
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const (
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LevelTypeRandomMaze LevelGenerationType = iota
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LevelTypePreset
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LevelTypeWilderness
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)
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