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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-12-26 12:06:24 -05:00
OpenDiablo2/d2core/d2map/d2maprenderer
lord 7f6ae1b785
improve AssetManager implementation (#728)
* improve AssetManager implementation

Notable changes are:
 * removed the individual managers inside of d2asset, only one asset manager
 * AssetManager now has caches for the types of files it loads
 * created a type for TextDictionary (the txt file structs)
 * fixed a file path bug in d2loader Source
 * fixed a asset stream bug in d2loader Asset
 * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files)
 * updated the mpq file in d2asset test data, added test case for "sub-directory"
 * added a Data method to d2asset.Asset. The data is cached on first full read.
 * renamed ArchiveDataStream to DataStream in d2interface
 * moved palette utility func out of d2asset and into d2util
 * bugfix for MacOS mpq loader issue

* minor lint fixes

* removed obsolete interfaces from d2interface

* lint fixes, added data caching to filesystem asset

* adding comment for mpq asset close

* adding comment for mpq asset close
2020-09-14 14:47:11 -04:00
..
camera.go Updated music logic (#629) 2020-07-26 15:17:00 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
renderer.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
tile_cache.go improve AssetManager implementation (#728) 2020-09-14 14:47:11 -04:00
viewport.go lint fixes (#727) 2020-09-12 16:25:09 -04:00