mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-06 11:34:15 -04:00
* improve AssetManager implementation Notable changes are: * removed the individual managers inside of d2asset, only one asset manager * AssetManager now has caches for the types of files it loads * created a type for TextDictionary (the txt file structs) * fixed a file path bug in d2loader Source * fixed a asset stream bug in d2loader Asset * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files) * updated the mpq file in d2asset test data, added test case for "sub-directory" * added a Data method to d2asset.Asset. The data is cached on first full read. * renamed ArchiveDataStream to DataStream in d2interface * moved palette utility func out of d2asset and into d2util * bugfix for MacOS mpq loader issue * minor lint fixes * removed obsolete interfaces from d2interface * lint fixes, added data caching to filesystem asset * adding comment for mpq asset close * adding comment for mpq asset close
94 lines
1.8 KiB
Go
94 lines
1.8 KiB
Go
package filesystem
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import (
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"fmt"
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"os"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
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)
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const (
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bufLength = 32
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)
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// static check that Asset implements Asset
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var _ asset.Asset = &Asset{}
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// Asset represents an asset that is in the host filesystem
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type Asset struct {
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assetType types.AssetType
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source *Source
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data []byte
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path string
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file *os.File
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}
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// Type returns the asset type
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func (fsa *Asset) Type() types.AssetType {
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return fsa.assetType
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}
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// Source returns the asset source that this asset was loaded from
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func (fsa *Asset) Source() asset.Source {
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return fsa.source
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}
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// Path returns the sub-path (within the asset source Root) for this asset
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func (fsa *Asset) Path() string {
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return fsa.path
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}
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// Read reads bytes into the given byte buffer
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func (fsa *Asset) Read(p []byte) (n int, err error) {
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return fsa.file.Read(p)
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}
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// Seek seeks within the file
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func (fsa *Asset) Seek(offset int64, whence int) (int64, error) {
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return fsa.file.Seek(offset, whence)
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}
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// Close closes the file
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func (fsa *Asset) Close() error {
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return fsa.file.Close()
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}
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// Data returns the raw file data as a slice of bytes
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func (fsa *Asset) Data() ([]byte, error) {
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if fsa.file == nil {
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return nil, fmt.Errorf("asset has no file: %s", fsa.Path())
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}
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if fsa.data != nil {
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return fsa.data, nil
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}
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_, seekErr := fsa.file.Seek(0, 0)
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if seekErr != nil {
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return nil, seekErr
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}
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buf := make([]byte, bufLength)
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data := make([]byte, 0)
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for {
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numBytesRead, readErr := fsa.Read(buf)
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data = append(data, buf[:numBytesRead]...)
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if readErr != nil {
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break
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}
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}
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fsa.data = data
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return data, nil
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}
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// String returns the path
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func (fsa *Asset) String() string {
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return fsa.Path()
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}
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