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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-10 10:36:42 -05:00
OpenDiablo2/d2common/d2data/d2datadict/component_codes.go
lord 0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00

38 lines
954 B
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// ComponentCodeRecord represents a single row from compcode.txt
type ComponentCodeRecord struct {
Component string
Code string
}
// ComponentCodes is a lookup table for DCC Animation Component Subtype,
// it links hardcoded data with the txt files
var ComponentCodes map[string]*ComponentCodeRecord //nolint:gochecknoglobals // Currently global by design
// LoadComponentCodes loads components code records from compcode.txt
func LoadComponentCodes(file []byte) {
ComponentCodes = make(map[string]*ComponentCodeRecord)
d := d2txt.LoadDataDictionary(file)
for d.Next() {
record := &ComponentCodeRecord{
Component: d.String("component"),
Code: d.String("code"),
}
ComponentCodes[record.Component] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d ComponentCode records", len(ComponentCodes))
}