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* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
38 lines
954 B
Go
38 lines
954 B
Go
package d2datadict
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// ComponentCodeRecord represents a single row from compcode.txt
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type ComponentCodeRecord struct {
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Component string
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Code string
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}
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// ComponentCodes is a lookup table for DCC Animation Component Subtype,
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// it links hardcoded data with the txt files
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var ComponentCodes map[string]*ComponentCodeRecord //nolint:gochecknoglobals // Currently global by design
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// LoadComponentCodes loads components code records from compcode.txt
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func LoadComponentCodes(file []byte) {
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ComponentCodes = make(map[string]*ComponentCodeRecord)
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d := d2txt.LoadDataDictionary(file)
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for d.Next() {
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record := &ComponentCodeRecord{
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Component: d.String("component"),
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Code: d.String("code"),
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}
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ComponentCodes[record.Component] = record
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}
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if d.Err != nil {
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panic(d.Err)
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}
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log.Printf("Loaded %d ComponentCode records", len(ComponentCodes))
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}
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