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OpenDiablo2/d2core/d2audio/ebiten/ebiten_sound_effect.go
2020-07-23 12:56:50 -04:00

79 lines
1.4 KiB
Go

package ebiten
import (
"log"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/wav"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
// SoundEffect represents an ebiten implementation of a sound effect
type SoundEffect struct {
player *audio.Player
}
// CreateSoundEffect creates a new instance of ebiten's sound effect implementation.
func CreateSoundEffect(sfx string, context *audio.Context, volume float64) *SoundEffect {
result := &SoundEffect{}
var soundFile string
if _, exists := d2datadict.Sounds[sfx]; exists {
soundEntry := d2datadict.Sounds[sfx]
soundFile = soundEntry.FileName
} else {
soundFile = sfx
}
audioData, err := d2asset.LoadFile(soundFile)
if err != nil {
panic(err)
}
d, err := wav.Decode(context, audio.BytesReadSeekCloser(audioData))
if err != nil {
log.Fatal(err)
}
player, err := audio.NewPlayer(context, d)
if err != nil {
log.Fatal(err)
}
player.SetVolume(volume)
result.player = player
return result
}
// Play plays the sound effect
func (v *SoundEffect) Play() {
err := v.player.Rewind()
if err != nil {
panic(err)
}
err = v.player.Play()
if err != nil {
panic(err)
}
}
// Stop stops the sound effect
func (v *SoundEffect) Stop() {
err := v.player.Pause()
if err != nil {
panic(err)
}
}