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* Added automap.go stub * Handle errors in original AutoMap.txt file * Completed AutoMapRecord struct and comments * AutoMap loader implemented * Update from base repo * Comments added to d2netpacket and d2netpackettype. Note, the Overview for d2netpacket is in net_packet.go. It could be placed in a doc.go file but net_packet.go seemed appropriate in this case. * Comments added to d2server * client_connection.go missed from previous commit * Comments added to d2client * Doc.go added to d2networking and other corrections
39 lines
1.4 KiB
Go
39 lines
1.4 KiB
Go
package d2netpacket
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// AddPlayerPacket contains the data required to create a Player entity.
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// It is sent by the server to create the entity for a newly connected
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// player on a client.
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type AddPlayerPacket struct {
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Id string `json:"id"`
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Name string `json:"name"`
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X int `json:"x"`
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Y int `json:"y"`
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HeroType d2enum.Hero `json:"hero"`
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Equipment d2inventory.CharacterEquipment `json:"equipment"`
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Stats d2hero.HeroStatsState `json:"heroStats"`
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}
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// CreateAddPlayerPacket returns a NetPacket which declares an
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// AddPlayerPacket with the data in given parameters.
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func CreateAddPlayerPacket(id, name string, x, y int, heroType d2enum.Hero, stats d2hero.HeroStatsState, equipment d2inventory.CharacterEquipment) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.AddPlayer,
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PacketData: AddPlayerPacket{
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Id: id,
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Name: name,
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X: x,
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Y: y,
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HeroType: heroType,
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Equipment: equipment,
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Stats: stats,
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},
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}
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}
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