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https://github.com/OpenDiablo2/OpenDiablo2
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* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
83 lines
1.9 KiB
Go
83 lines
1.9 KiB
Go
package d2asset
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import (
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"fmt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2cache"
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"path/filepath"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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const (
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animationBudget = 64
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)
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// Static checks to confirm struct conforms to interface
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var _ d2interface.AnimationManager = &animationManager{}
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var _ d2interface.Cacher = &animationManager{}
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type animationManager struct {
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cache d2interface.Cache
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renderer d2interface.Renderer
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}
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func (am *animationManager) ClearCache() {
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am.cache.Clear()
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}
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func (am *animationManager) GetCache() d2interface.Cache {
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return am.cache
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}
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func createAnimationManager(renderer d2interface.Renderer) *animationManager {
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return &animationManager{
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renderer: renderer,
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cache: d2cache.CreateCache(animationBudget),
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}
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}
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func (am *animationManager) LoadAnimation(
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animationPath, palettePath string,
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effect d2enum.DrawEffect) (d2interface.Animation, error) {
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cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, effect)
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if animation, found := am.cache.Retrieve(cachePath); found {
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return animation.(d2interface.Animation).Clone(), nil
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}
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var animation d2interface.Animation
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ext := strings.ToLower(filepath.Ext(animationPath))
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switch ext {
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case ".dc6":
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palette, err := LoadPalette(palettePath)
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if err != nil {
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return nil, err
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}
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animation, err = CreateDC6Animation(am.renderer, animationPath, palette, d2enum.DrawEffectNone)
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if err != nil {
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return nil, err
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}
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case ".dcc":
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palette, err := LoadPalette(palettePath)
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if err != nil {
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return nil, err
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}
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animation, err = CreateDCCAnimation(am.renderer, animationPath, palette, effect)
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if err != nil {
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return nil, err
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}
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default:
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return nil, fmt.Errorf("unknown animation format: %s", ext)
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}
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if err := am.cache.Insert(cachePath, animation.Clone(), 1); err != nil {
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return nil, err
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}
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return animation, nil
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}
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