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fc87b2be7a
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons - removed loader calls from d2app - removed the HeroObjects singleton from `d2core/d2inventory` - added an InventoryItemFactory in d2inventory - package-level functions that use data records are now methods of the InventoryItemFactory - renamed ItemGenerator in d2item to ItemFactory - package-level functions that use records are now methods of ItemFactory - d2map.MapEntityFactory now has an item factory instance for creating items - fixed a bug in unique item record loader where it loaded an empty record - added a PlayerStateFactory for creating a player state (uses the asset manager) - updated the test inventory/equipment code in d2player to handle errors from the ItemFactory - character select and character creation screens have a player state and inventory item factory - updated item tests to use the item factory * minor edit * Removed d2datadict.Experience singleton added a HeroStatsFactory, much like the other factories. The factory gets an asset manager reference in order to use data records. * removed d2datadict.AutoMagic singleton * removed d2datadict.AutoMap singleton * removed d2datadict.BodyLocations singleton * removed d2datadict.Books singleton * Removed singletons for level records - removed loader calls in d2app - changed type references from d2datadict to d2records - added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine - package-level map generation functions are now MapGenerator methods - `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager * remove SkillCalc and MissileCalc singletons * Removed CharStats and ItemStatCost singletons - added an ItemStatFactory which uses the asset manager to create stats - package-level functions for stats in d2item are now StatFactory methods - changed type references from d2datadict to d2records - `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory` * Removed DkillDesc and Skills singletons from d2datadict - removed loader calls from d2app - diablo2stats.Stat instances are given a reference to the factory for doing record lookups * update the stats test to use mock a asset manager and stat factory * fixed diablo2stats tests and diablo2item tests * removed CompCodes singleton from d2datadict * remove cubemain singleton from d2datadict * removed DifficultyLevels singleton from d2datadict * removed ElemTypes singleton from d2datadict * removed events.go loader from d2datadict (was unused) * removed Gems singleton from d2datadict * removed Hireling and Inventory singletons from d2datadict * removed MagicPrefix and MagicSuffix singletons from d2datadict * removed ItemRatios singleton from d2datadict * removed Missiles singleton from d2datadict * removed MonModes singleton * Removed all monster and npc singletons from d2datadict - MapStamp instances now get a reference to their factory for doing record lookups * removed SoundEntry and SoundEnviron singletons from d2datadict
47 lines
1008 B
Go
47 lines
1008 B
Go
package d2player
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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)
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// EquipmentSlot represents an equipment slot for a player
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type EquipmentSlot struct {
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item InventoryItem
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x int
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y int
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width int
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height int
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}
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func genEquipmentSlotsMap(record *d2records.InventoryRecord) map[d2enum.EquippedSlot]EquipmentSlot {
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slotMap := map[d2enum.EquippedSlot]EquipmentSlot{}
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slots := []d2enum.EquippedSlot{
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d2enum.EquippedSlotHead,
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d2enum.EquippedSlotTorso,
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d2enum.EquippedSlotLegs,
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d2enum.EquippedSlotRightArm,
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d2enum.EquippedSlotLeftArm,
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d2enum.EquippedSlotLeftHand,
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d2enum.EquippedSlotRightHand,
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d2enum.EquippedSlotNeck,
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d2enum.EquippedSlotBelt,
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d2enum.EquippedSlotGloves,
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}
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for _, slot := range slots {
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box := record.Slots[slot]
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equipmentSlot := EquipmentSlot{
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nil,
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box.Left,
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box.Bottom + cellPadding,
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box.Width,
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box.Height,
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}
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slotMap[slot] = equipmentSlot
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}
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return slotMap
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}
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