1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2core/d2records/player_mode_loader.go
gravestench d6c9748fef
refactored logging in d2loader, d2record, and d2asset (#898)
* refactored logging in d2config, d2record, and d2asset

* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file

* fixed log level tests
2020-11-02 21:23:07 -05:00

30 lines
553 B
Go

package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LoadPlayerModes loads PlayerModeRecords into PlayerModes
func playerModesLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(PlayerModes)
for d.Next() {
record := &PlayerModeRecord{
Name: d.String("Name"),
Token: d.String("Token"),
}
records[record.Name] = record
}
if d.Err != nil {
panic(d.Err)
}
r.Character.Modes = records
r.Logger.Infof("Loaded %d PlayerMode records", len(records))
return nil
}