1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 09:17:19 -04:00
OpenDiablo2/d2core/d2ui/scrollbar.go
David Carrell 37ae98d81b
Abstract away remaining ebiten references (#409)
* 337 - remove ebiten from character selection

* 337 - abstract d2input away from ebiten implementation

* WIP 337 - remove ebiten use from d2ui

* 337 - fix accidental left->right change

* 337 - fix ui button selection bugs

* 337 - fix textbox bugs

* 337 - fix scrollbar bugs

* 337 - address PR comments

* 337 - fix invalid hero selection bug

Co-authored-by: David Carrell <carrelda@Davids-MacBook-Pro.local>
2020-06-23 18:12:08 -04:00

149 lines
3.1 KiB
Go

package d2ui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
type Scrollbar struct {
x, y, height int
visible bool
enabled bool
currentOffset int
maxOffset int
lastDirChange int
onActivate func()
scrollbarSprite *Sprite
}
func CreateScrollbar(x, y, height int) Scrollbar {
animation, _ := d2asset.LoadAnimation(d2resource.Scrollbar, d2resource.PaletteSky)
scrollbarSprite, _ := LoadSprite(animation)
result := Scrollbar{
visible: true,
enabled: true,
x: x,
y: y,
height: height,
scrollbarSprite: scrollbarSprite,
}
return result
}
func (v Scrollbar) GetEnabled() bool {
return v.enabled
}
func (v *Scrollbar) SetEnabled(enabled bool) {
v.enabled = enabled
}
func (v *Scrollbar) SetPressed(pressed bool) {}
func (v *Scrollbar) GetPressed() bool { return false }
func (v *Scrollbar) OnActivated(callback func()) {
v.onActivate = callback
}
func (v Scrollbar) getBarPosition() int {
return int((float32(v.currentOffset) / float32(v.maxOffset)) * float32(v.height-30))
}
func (v *Scrollbar) Activate() {
_, my := CursorPosition()
barPosition := v.getBarPosition()
if my <= v.y+barPosition+15 {
if v.currentOffset > 0 {
v.currentOffset--
v.lastDirChange = -1
}
} else {
if v.currentOffset < v.maxOffset {
v.currentOffset++
v.lastDirChange = 1
}
}
if v.onActivate != nil {
v.onActivate()
}
}
func (v *Scrollbar) GetLastDirChange() int {
return v.lastDirChange
}
func (v *Scrollbar) Render(target d2render.Surface) {
if !v.visible || v.maxOffset == 0 {
return
}
offset := 0
if !v.enabled {
offset = 2
}
v.scrollbarSprite.SetPosition(v.x, v.y)
v.scrollbarSprite.RenderSegmented(target, 1, 1, 0+offset)
v.scrollbarSprite.SetPosition(v.x, v.y+v.height-10)
v.scrollbarSprite.RenderSegmented(target, 1, 1, 1+offset)
if v.maxOffset == 0 || v.currentOffset < 0 || v.currentOffset > v.maxOffset {
return
}
v.scrollbarSprite.SetPosition(v.x, v.y+10+v.getBarPosition())
offset = 0
if !v.enabled {
offset = 1
}
v.scrollbarSprite.RenderSegmented(target, 1, 1, 4+offset)
}
func (v *Scrollbar) Advance(elapsed float64) {
v.scrollbarSprite.Advance(elapsed)
}
func (v *Scrollbar) GetSize() (width, height int) {
return 10, v.height
}
func (v *Scrollbar) SetPosition(x, y int) {
v.x = x
v.y = y
}
func (v *Scrollbar) GetPosition() (x, y int) {
return v.x, v.y
}
func (v *Scrollbar) GetVisible() bool {
return v.visible
}
func (v *Scrollbar) SetVisible(visible bool) {
v.visible = visible
}
func (v *Scrollbar) SetMaxOffset(maxOffset int) {
v.maxOffset = maxOffset
if v.maxOffset < 0 {
v.maxOffset = 0
}
if v.currentOffset > v.maxOffset {
v.currentOffset = v.maxOffset
}
if v.maxOffset == 0 {
v.currentOffset = 0
}
}
func (v *Scrollbar) SetCurrentOffset(currentOffset int) {
v.currentOffset = currentOffset
}
func (v *Scrollbar) GetMaxOffset() int {
return v.maxOffset
}
func (v *Scrollbar) GetCurrentOffset() int {
return v.currentOffset
}