mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 01:37:17 -05:00
518a667a84
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
242 lines
5.2 KiB
Go
242 lines
5.2 KiB
Go
package d2player
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import (
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"fmt"
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"image"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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type globeType = int
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const (
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typeHealthGlobe globeType = iota
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typeManaGlobe
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)
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const (
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globeHeight = 80
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globeWidth = 80
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globeSpriteOffsetX = 28
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globeSpriteOffsetY = -5
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healthStatusOffsetX = 30
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healthStatusOffsetY = -13
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manaStatusOffsetX = 7
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manaStatusOffsetY = -12
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manaGlobeScreenOffsetX = 117
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hpLabelX = 15
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hpLabelY = 487
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manaLabelX = 785
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manaLabelY = 487
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)
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// static check that globeWidget implements Widget
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var _ d2ui.Widget = &globeWidget{}
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// static check that globeWidget implements ClickableWidget
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var _ d2ui.ClickableWidget = &globeWidget{}
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type globeFrame struct {
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sprite *d2ui.Sprite
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offsetX int
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offsetY int
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idx int
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gw *globeWidget
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}
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func (gf *globeFrame) setFrameIndex() {
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if err := gf.sprite.SetCurrentFrame(gf.idx); err != nil {
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gf.gw.Error(err.Error())
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}
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}
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func (gf *globeFrame) setPosition(x, y int) {
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gf.sprite.SetPosition(x+gf.offsetX, y+gf.offsetY)
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}
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func newGlobeWidget(ui *d2ui.UIManager,
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asset *d2asset.AssetManager,
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x, y int,
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gtype globeType,
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value *int, valueMax *int,
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l d2util.LogLevel) *globeWidget {
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var globe, overlap *globeFrame
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var tooltipX, tooltipY int
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var tooltipTrans string
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base := d2ui.NewBaseWidget(ui)
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base.SetPosition(x, y)
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if gtype == typeHealthGlobe {
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globe = &globeFrame{
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offsetX: healthStatusOffsetX,
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offsetY: healthStatusOffsetY,
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idx: frameHealthStatus,
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}
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overlap = &globeFrame{
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offsetX: globeSpriteOffsetX,
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offsetY: globeSpriteOffsetY,
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idx: frameHealthStatus,
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}
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tooltipX, tooltipY = hpLabelX, hpLabelY
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tooltipTrans = "panelhealth"
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} else if gtype == typeManaGlobe {
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globe = &globeFrame{
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offsetX: manaStatusOffsetX,
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offsetY: manaStatusOffsetY,
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idx: frameManaStatus,
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}
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overlap = &globeFrame{
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offsetX: rightGlobeOffsetX,
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offsetY: rightGlobeOffsetY,
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idx: frameRightGlobe,
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}
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tooltipX, tooltipY = manaLabelX, manaLabelY
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tooltipTrans = "panelmana"
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}
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gw := &globeWidget{
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BaseWidget: base,
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asset: asset,
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value: value,
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valueMax: valueMax,
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globe: globe,
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overlap: overlap,
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isTooltipLocked: false,
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tooltipX: tooltipX,
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tooltipY: tooltipY,
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tooltipTrans: tooltipTrans,
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}
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gw.OnHoverStart(func() {
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if !gw.isTooltipLocked {
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gw.tooltip.SetVisible(true)
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}
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})
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gw.OnHoverEnd(func() {
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if !gw.isTooltipLocked {
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gw.tooltip.SetVisible(false)
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}
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})
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gw.Logger = d2util.NewLogger()
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gw.Logger.SetLevel(l)
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gw.Logger.SetPrefix(logPrefix)
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return gw
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}
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type globeWidget struct {
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*d2ui.BaseWidget
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asset *d2asset.AssetManager
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value *int
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valueMax *int
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globe *globeFrame
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overlap *globeFrame
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*d2util.Logger
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pressed bool
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isTooltipLocked bool
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tooltip *d2ui.Tooltip
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tooltipX int
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tooltipY int
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tooltipTrans string
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}
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func (g *globeWidget) load() {
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var err error
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g.globe.sprite, err = g.GetManager().NewSprite(d2resource.HealthManaIndicator, d2resource.PaletteSky)
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if err != nil {
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g.Error(err.Error())
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}
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g.globe.setFrameIndex()
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g.overlap.sprite, err = g.GetManager().NewSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
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if err != nil {
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g.Error(err.Error())
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}
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g.overlap.setFrameIndex()
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// tooltip
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g.tooltip = g.GetManager().NewTooltip(d2resource.Font16, d2resource.PaletteUnits, d2ui.TooltipXLeft, d2ui.TooltipYTop)
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g.tooltip.SetPosition(g.tooltipX, g.tooltipY)
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g.tooltip.SetBoxEnabled(false)
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}
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// Render draws the widget to the screen
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func (g *globeWidget) Render(target d2interface.Surface) {
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valuePercent := float64(*g.value) / float64(*g.valueMax)
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barHeight := int(valuePercent * float64(globeHeight))
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maskRect := image.Rect(0, globeHeight-barHeight, globeWidth, globeHeight)
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g.globe.setPosition(g.GetPosition())
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g.globe.sprite.RenderSection(target, maskRect)
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g.overlap.setPosition(g.GetPosition())
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g.overlap.sprite.Render(target)
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}
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// Contains is special here as the point of origin is at the lower left corner
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// in contrast to any other element which is top left.
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func (g *globeWidget) Contains(px, py int) bool {
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wx, wy := g.globe.sprite.GetPosition()
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width, height := g.globe.sprite.GetSize()
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return px >= wx && px <= wx+width && py <= wy && py >= wy-height
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}
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func (g *globeWidget) updateTooltip() {
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// Create and format string from string lookup table.
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fmtStr := g.asset.TranslateString(g.tooltipTrans)
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strPanel := fmt.Sprintf(fmtStr, *g.value, *g.valueMax)
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g.tooltip.SetText(strPanel)
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}
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func (g *globeWidget) Advance(elapsed float64) error {
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g.updateTooltip()
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return nil
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}
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func (g *globeWidget) Activate() {
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g.isTooltipLocked = !g.isTooltipLocked
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g.tooltip.SetVisible(g.isTooltipLocked)
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}
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func (g *globeWidget) GetEnabled() bool {
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return true
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}
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func (g *globeWidget) SetEnabled(enable bool) {
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// No-op
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}
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func (g *globeWidget) GetPressed() bool {
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return g.pressed
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}
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func (g *globeWidget) SetPressed(pressed bool) {
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g.pressed = pressed
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}
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func (g *globeWidget) OnActivated(callback func()) {
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// No-op
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}
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