mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-07 03:54:15 -04:00
* more lint fixes for the d2core/d2term * lint fixes for the escape_menu.go * fixed lint issues of credits screen * more lint fixes for the d2gamescreen * lint fixes for the main menu of d2game/d2gamescreen package * lint fixes for the main menu and map engine testing of d2game/d2gamescreen package * more lint fixes for the main menu of d2game/d2gamescreen package * lint fixes for the character select screen of d2game/d2gamescreen package
670 lines
31 KiB
Go
670 lines
31 KiB
Go
package d2gamescreen
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import (
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"image"
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"image/color"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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type HeroRenderInfo struct {
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Stance d2enum.HeroStance
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IdleSprite *d2ui.Sprite
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IdleSelectedSprite *d2ui.Sprite
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ForwardWalkSprite *d2ui.Sprite
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ForwardWalkSpriteOverlay *d2ui.Sprite
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SelectedSprite *d2ui.Sprite
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SelectedSpriteOverlay *d2ui.Sprite
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BackWalkSprite *d2ui.Sprite
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BackWalkSpriteOverlay *d2ui.Sprite
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SelectionBounds image.Rectangle
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SelectSfx d2interface.SoundEffect
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DeselectSfx d2interface.SoundEffect
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}
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func (hri *HeroRenderInfo) Advance(elapsed float64) {
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advanceSprite(hri.IdleSprite, elapsed)
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advanceSprite(hri.IdleSelectedSprite, elapsed)
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advanceSprite(hri.ForwardWalkSprite, elapsed)
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advanceSprite(hri.ForwardWalkSpriteOverlay, elapsed)
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advanceSprite(hri.SelectedSprite, elapsed)
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advanceSprite(hri.SelectedSpriteOverlay, elapsed)
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advanceSprite(hri.BackWalkSprite, elapsed)
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advanceSprite(hri.BackWalkSpriteOverlay, elapsed)
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}
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type SelectHeroClass struct {
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bgImage *d2ui.Sprite
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campfire *d2ui.Sprite
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headingLabel d2ui.Label
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heroClassLabel d2ui.Label
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heroDesc1Label d2ui.Label
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heroDesc2Label d2ui.Label
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heroDesc3Label d2ui.Label
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heroNameTextbox d2ui.TextBox
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heroNameLabel d2ui.Label
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heroRenderInfo map[d2enum.Hero]*HeroRenderInfo
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selectedHero d2enum.Hero
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exitButton d2ui.Button
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okButton d2ui.Button
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expansionCheckbox d2ui.Checkbox
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expansionCharLabel d2ui.Label
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hardcoreCheckbox d2ui.Checkbox
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hardcoreCharLabel d2ui.Label
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connectionType d2clientconnectiontype.ClientConnectionType
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connectionHost string
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audioProvider d2interface.AudioProvider
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terminal d2interface.Terminal
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}
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func CreateSelectHeroClass(audioProvider d2interface.AudioProvider,
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connectionType d2clientconnectiontype.ClientConnectionType, connectionHost string) *SelectHeroClass {
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result := &SelectHeroClass{
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heroRenderInfo: make(map[d2enum.Hero]*HeroRenderInfo),
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selectedHero: d2enum.HeroNone,
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connectionType: connectionType,
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connectionHost: connectionHost,
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audioProvider: audioProvider,
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}
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return result
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}
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func (v *SelectHeroClass) OnLoad(loading d2screen.LoadingState) {
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v.audioProvider.PlayBGM(d2resource.BGMTitle)
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loading.Progress(0.1)
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v.bgImage = loadSprite(d2resource.CharacterSelectBackground, d2resource.PaletteFechar)
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v.bgImage.SetPosition(0, 0)
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v.headingLabel = d2ui.CreateLabel(d2resource.Font30, d2resource.PaletteUnits)
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fontWidth, _ := v.headingLabel.GetSize()
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v.headingLabel.SetPosition(400-fontWidth/2, 17)
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v.headingLabel.SetText("Select Hero Class")
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v.headingLabel.Alignment = d2ui.LabelAlignCenter
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v.heroClassLabel = d2ui.CreateLabel(d2resource.Font30, d2resource.PaletteUnits)
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v.heroClassLabel.Alignment = d2ui.LabelAlignCenter
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v.heroClassLabel.SetPosition(400, 65)
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v.heroDesc1Label = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.heroDesc1Label.Alignment = d2ui.LabelAlignCenter
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v.heroDesc1Label.SetPosition(400, 100)
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loading.Progress(0.3)
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v.heroDesc2Label = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.heroDesc2Label.Alignment = d2ui.LabelAlignCenter
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v.heroDesc2Label.SetPosition(400, 115)
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v.heroDesc3Label = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.heroDesc3Label.Alignment = d2ui.LabelAlignCenter
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v.heroDesc3Label.SetPosition(400, 130)
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v.campfire = loadSprite(d2resource.CharacterSelectCampfire, d2resource.PaletteFechar)
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v.campfire.SetPosition(380, 335)
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v.campfire.PlayForward()
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v.campfire.SetBlend(true)
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v.exitButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, "EXIT")
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v.exitButton.SetPosition(33, 537)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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d2ui.AddWidget(&v.exitButton)
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v.okButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, "OK")
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v.okButton.SetPosition(630, 537)
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v.okButton.OnActivated(func() { v.onOkButtonClicked() })
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v.okButton.SetVisible(false)
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v.okButton.SetEnabled(false)
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d2ui.AddWidget(&v.okButton)
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v.heroNameLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.heroNameLabel.Alignment = d2ui.LabelAlignLeft
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v.heroNameLabel.Color = color.RGBA{R: 216, G: 196, B: 128, A: 255}
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v.heroNameLabel.SetText("Character Name")
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v.heroNameLabel.SetPosition(321, 475)
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loading.Progress(0.4)
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v.heroNameTextbox = d2ui.CreateTextbox()
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v.heroNameTextbox.SetPosition(318, 493)
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v.heroNameTextbox.SetVisible(false)
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d2ui.AddWidget(&v.heroNameTextbox)
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v.expansionCheckbox = d2ui.CreateCheckbox(true)
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v.expansionCheckbox.SetPosition(318, 526)
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v.expansionCheckbox.SetVisible(false)
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d2ui.AddWidget(&v.expansionCheckbox)
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v.expansionCharLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.expansionCharLabel.Alignment = d2ui.LabelAlignLeft
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v.expansionCharLabel.Color = color.RGBA{R: 216, G: 196, B: 128, A: 255}
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v.expansionCharLabel.SetText("EXPANSION CHARACTER")
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v.expansionCharLabel.SetPosition(339, 526)
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v.hardcoreCheckbox = d2ui.CreateCheckbox(false)
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v.hardcoreCheckbox.SetPosition(318, 548)
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v.hardcoreCheckbox.SetVisible(false)
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d2ui.AddWidget(&v.hardcoreCheckbox)
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v.hardcoreCharLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.hardcoreCharLabel.Alignment = d2ui.LabelAlignLeft
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v.hardcoreCharLabel.Color = color.RGBA{R: 216, G: 196, B: 128, A: 255}
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v.hardcoreCharLabel.SetText("Hardcore")
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v.hardcoreCharLabel.SetPosition(339, 548)
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loading.Progress(0.5)
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v.heroRenderInfo[d2enum.HeroBarbarian] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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loadSprite(d2resource.CharacterSelectBarbarianUnselected, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelectBarbarianUnselectedH, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelectBarbarianForwardWalk, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelectBarbarianForwardWalkOverlay, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelectBarbarianSelected, d2resource.PaletteFechar),
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nil,
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loadSprite(d2resource.CharacterSelectBarbarianBackWalk, d2resource.PaletteFechar),
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nil,
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image.Rectangle{Min: image.Point{X: 364, Y: 201}, Max: image.Point{X: 90, Y: 170}},
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v.loadSoundEffect(d2resource.SFXBarbarianSelect),
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v.loadSoundEffect(d2resource.SFXBarbarianDeselect),
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}
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.SetPosition(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.SetPosition(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.SetPosition(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.SetPlayLengthMs(2500)
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.SetPosition(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.PlayForward()
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.SetPlayLengthMs(2500)
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.SetPosition(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.SetPosition(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.SetPlayLengthMs(1000)
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroSorceress] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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loadSprite(d2resource.CharacterSelecSorceressUnselected, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecSorceressUnselectedH, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecSorceressForwardWalk, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecSorceressForwardWalkOverlay, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecSorceressSelected, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecSorceressSelectedOverlay, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecSorceressBackWalk, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecSorceressBackWalkOverlay, d2resource.PaletteFechar),
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image.Rectangle{Min: image.Point{X: 580, Y: 240}, Max: image.Point{X: 65, Y: 160}},
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v.loadSoundEffect(d2resource.SFXSorceressSelect),
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v.loadSoundEffect(d2resource.SFXSorceressDeselect),
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}
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.SetPlayLengthMs(2500)
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.SetPlayLengthMs(2500)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.SetPlayLengthMs(2300)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SetBlend(true)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SetPlayLengthMs(2300)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.SetPlayLengthMs(450)
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.SetBlend(true)
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.SetPlayLengthMs(450)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.SetPlayLengthMs(1200)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SetBlend(true)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SetPosition(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.PlayForward()
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SetPlayLengthMs(1200)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SetPlayLoop(false)
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loading.Progress(0.6)
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v.heroRenderInfo[d2enum.HeroNecromancer] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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loadSprite(d2resource.CharacterSelectNecromancerUnselected, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelectNecromancerUnselectedH, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecNecromancerForwardWalk, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecNecromancerForwardWalkOverlay, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecNecromancerSelected, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecNecromancerSelectedOverlay, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecNecromancerBackWalk, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecNecromancerBackWalkOverlay, d2resource.PaletteFechar),
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image.Rectangle{Min: image.Point{X: 265, Y: 220}, Max: image.Point{X: 55, Y: 175}},
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v.loadSoundEffect(d2resource.SFXNecromancerSelect),
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v.loadSoundEffect(d2resource.SFXNecromancerDeselect),
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}
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.SetPlayLengthMs(1200)
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.SetPlayLengthMs(1200)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.SetPlayLengthMs(2000)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SetBlend(true)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SetPlayLengthMs(2000)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.SetBlend(true)
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.SetPlayLengthMs(1500)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SetBlend(true)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SetPosition(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.PlayForward()
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SetPlayLengthMs(1500)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SetPlayLoop(false)
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v.heroRenderInfo[d2enum.HeroPaladin] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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loadSprite(d2resource.CharacterSelectPaladinUnselected, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelectPaladinUnselectedH, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecPaladinForwardWalk, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecPaladinForwardWalkOverlay, d2resource.PaletteFechar),
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loadSprite(d2resource.CharacterSelecPaladinSelected, d2resource.PaletteFechar),
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nil,
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loadSprite(d2resource.CharacterSelecPaladinBackWalk, d2resource.PaletteFechar),
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nil,
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image.Rectangle{Min: image.Point{X: 490, Y: 210}, Max: image.Point{X: 65, Y: 180}},
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v.loadSoundEffect(d2resource.SFXPaladinSelect),
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v.loadSoundEffect(d2resource.SFXPaladinDeselect),
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}
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.SetPosition(521, 338)
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.SetPlayLengthMs(2500)
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.SetPosition(521, 338)
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.SetPlayLengthMs(2500)
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v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.SetPosition(521, 338)
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v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.PlayForward()
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v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.SetPlayLengthMs(3400)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.SetPlayLoop(false)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.SetPosition(521, 338)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.SetPlayLengthMs(3400)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.SetPlayLoop(false)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.SetPosition(521, 338)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.SetPlayLengthMs(650)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.SetPosition(521, 338)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.SetPlayLengthMs(1300)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.SetPlayLoop(false)
|
|
loading.Progress(0.7)
|
|
|
|
v.heroRenderInfo[d2enum.HeroAmazon] = &HeroRenderInfo{
|
|
d2enum.HeroStanceIdle,
|
|
loadSprite(d2resource.CharacterSelectAmazonUnselected, d2resource.PaletteFechar),
|
|
loadSprite(d2resource.CharacterSelectAmazonUnselectedH, d2resource.PaletteFechar),
|
|
loadSprite(d2resource.CharacterSelecAmazonForwardWalk, d2resource.PaletteFechar),
|
|
nil,
|
|
loadSprite(d2resource.CharacterSelecAmazonSelected, d2resource.PaletteFechar),
|
|
nil,
|
|
loadSprite(d2resource.CharacterSelecAmazonBackWalk, d2resource.PaletteFechar),
|
|
nil,
|
|
image.Rectangle{Min: image.Point{X: 70, Y: 220}, Max: image.Point{X: 55, Y: 200}},
|
|
v.loadSoundEffect(d2resource.SFXAmazonSelect),
|
|
v.loadSoundEffect(d2resource.SFXAmazonDeselect),
|
|
}
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.SetPosition(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.SetPlayLengthMs(2500)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.SetPosition(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.SetPlayLengthMs(2500)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.SetPosition(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.SetPlayLengthMs(2200)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.SetPlayLoop(false)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.SetPosition(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.SetPlayLengthMs(1350)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.SetPosition(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.SetPlayLengthMs(1500)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.SetPlayLoop(false)
|
|
|
|
v.heroRenderInfo[d2enum.HeroAssassin] = &HeroRenderInfo{
|
|
d2enum.HeroStanceIdle,
|
|
loadSprite(d2resource.CharacterSelectAssassinUnselected, d2resource.PaletteFechar),
|
|
loadSprite(d2resource.CharacterSelectAssassinUnselectedH, d2resource.PaletteFechar),
|
|
loadSprite(d2resource.CharacterSelectAssassinForwardWalk, d2resource.PaletteFechar),
|
|
nil,
|
|
loadSprite(d2resource.CharacterSelectAssassinSelected, d2resource.PaletteFechar),
|
|
nil,
|
|
loadSprite(d2resource.CharacterSelectAssassinBackWalk, d2resource.PaletteFechar),
|
|
nil,
|
|
image.Rectangle{Min: image.Point{X: 175, Y: 235}, Max: image.Point{X: 50, Y: 180}},
|
|
v.loadSoundEffect(d2resource.SFXAssassinSelect),
|
|
v.loadSoundEffect(d2resource.SFXAssassinDeselect),
|
|
}
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.SetPosition(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.SetPlayLengthMs(2500)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.SetPosition(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.SetPlayLengthMs(2500)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.SetPosition(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.SetPlayLengthMs(3800)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.SetPlayLoop(false)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.SetPosition(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.SetPlayLengthMs(2500)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.SetPosition(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.SetPlayLengthMs(1500)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.SetPlayLoop(false)
|
|
loading.Progress(0.8)
|
|
|
|
v.heroRenderInfo[d2enum.HeroDruid] = &HeroRenderInfo{
|
|
d2enum.HeroStanceIdle,
|
|
loadSprite(d2resource.CharacterSelectDruidUnselected, d2resource.PaletteFechar),
|
|
loadSprite(d2resource.CharacterSelectDruidUnselectedH, d2resource.PaletteFechar),
|
|
loadSprite(d2resource.CharacterSelectDruidForwardWalk, d2resource.PaletteFechar),
|
|
nil,
|
|
loadSprite(d2resource.CharacterSelectDruidSelected, d2resource.PaletteFechar),
|
|
nil,
|
|
loadSprite(d2resource.CharacterSelectDruidBackWalk, d2resource.PaletteFechar),
|
|
nil,
|
|
image.Rectangle{Min: image.Point{X: 680, Y: 220}, Max: image.Point{X: 70, Y: 195}},
|
|
v.loadSoundEffect(d2resource.SFXDruidSelect),
|
|
v.loadSoundEffect(d2resource.SFXDruidDeselect),
|
|
}
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.SetPosition(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.SetPlayLengthMs(1500)
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.SetPosition(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.SetPlayLengthMs(1500)
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.SetPosition(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.SetPlayLengthMs(4800)
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.SetPlayLoop(false)
|
|
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.SetPosition(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.SetPlayLengthMs(1500)
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.SetPosition(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.PlayForward()
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.SetPlayLengthMs(1500)
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.SetPlayLoop(false)
|
|
}
|
|
|
|
func (v *SelectHeroClass) OnUnload() error {
|
|
for i := range v.heroRenderInfo {
|
|
v.heroRenderInfo[i].SelectSfx.Stop()
|
|
v.heroRenderInfo[i].DeselectSfx.Stop()
|
|
}
|
|
v.heroRenderInfo = nil
|
|
return nil
|
|
}
|
|
|
|
func (v *SelectHeroClass) onExitButtonClicked() {
|
|
d2screen.SetNextScreen(CreateCharacterSelect(v.audioProvider, v.connectionType, v.connectionHost, v.terminal))
|
|
}
|
|
|
|
func (v *SelectHeroClass) onOkButtonClicked() {
|
|
gameState := d2player.CreatePlayerState(v.heroNameTextbox.GetText(), v.selectedHero, d2datadict.CharStats[v.selectedHero], v.hardcoreCheckbox.GetCheckState())
|
|
gameClient, _ := d2client.Create(d2clientconnectiontype.Local)
|
|
gameClient.Open(v.connectionHost, gameState.FilePath)
|
|
d2screen.SetNextScreen(CreateGame(v.audioProvider, gameClient, v.terminal))
|
|
}
|
|
|
|
func (v *SelectHeroClass) Render(screen d2interface.Surface) error {
|
|
v.bgImage.RenderSegmented(screen, 4, 3, 0)
|
|
v.headingLabel.Render(screen)
|
|
if v.selectedHero != d2enum.HeroNone {
|
|
v.heroClassLabel.Render(screen)
|
|
v.heroDesc1Label.Render(screen)
|
|
v.heroDesc2Label.Render(screen)
|
|
v.heroDesc3Label.Render(screen)
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance == d2enum.HeroStanceIdle || heroInfo.Stance == d2enum.HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != d2enum.HeroStanceIdle && heroInfo.Stance != d2enum.HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
v.campfire.Render(screen)
|
|
if v.heroNameTextbox.GetVisible() {
|
|
v.heroNameLabel.Render(screen)
|
|
v.expansionCharLabel.Render(screen)
|
|
v.hardcoreCharLabel.Render(screen)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (v *SelectHeroClass) Advance(tickTime float64) error {
|
|
canSelect := true
|
|
v.campfire.Advance(tickTime)
|
|
for _, info := range v.heroRenderInfo {
|
|
info.Advance(tickTime)
|
|
if info.Stance != d2enum.HeroStanceIdle && info.Stance != d2enum.HeroStanceIdleSelected && info.Stance != d2enum.HeroStanceSelected {
|
|
canSelect = false
|
|
}
|
|
}
|
|
for heroType, _ := range v.heroRenderInfo {
|
|
v.updateHeroSelectionHover(heroType, canSelect)
|
|
}
|
|
v.okButton.SetEnabled(len(v.heroNameTextbox.GetText()) >= 2 && v.selectedHero != d2enum.HeroNone)
|
|
return nil
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroSelectionHover(hero d2enum.Hero, canSelect bool) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case d2enum.HeroStanceApproaching:
|
|
if renderInfo.ForwardWalkSprite.IsOnLastFrame() {
|
|
renderInfo.Stance = d2enum.HeroStanceSelected
|
|
setSpriteToFirstFrame(renderInfo.SelectedSprite)
|
|
setSpriteToFirstFrame(renderInfo.SelectedSpriteOverlay)
|
|
}
|
|
return
|
|
case d2enum.HeroStanceRetreating:
|
|
if renderInfo.BackWalkSprite.IsOnLastFrame() {
|
|
renderInfo.Stance = d2enum.HeroStanceIdle
|
|
setSpriteToFirstFrame(renderInfo.IdleSprite)
|
|
}
|
|
return
|
|
}
|
|
if !canSelect {
|
|
return
|
|
}
|
|
if renderInfo.Stance == d2enum.HeroStanceSelected {
|
|
return
|
|
}
|
|
mouseX, mouseY := d2ui.CursorPosition()
|
|
b := renderInfo.SelectionBounds
|
|
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
|
|
if mouseHover && d2ui.CursorButtonPressed(d2ui.CursorButtonLeft) {
|
|
v.heroNameTextbox.SetVisible(true)
|
|
v.heroNameTextbox.Activate()
|
|
v.okButton.SetVisible(true)
|
|
v.expansionCheckbox.SetVisible(true)
|
|
v.hardcoreCheckbox.SetVisible(true)
|
|
renderInfo.Stance = d2enum.HeroStanceApproaching
|
|
setSpriteToFirstFrame(renderInfo.ForwardWalkSprite)
|
|
setSpriteToFirstFrame(renderInfo.ForwardWalkSpriteOverlay)
|
|
for _, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != d2enum.HeroStanceSelected {
|
|
continue
|
|
}
|
|
heroInfo.SelectSfx.Stop()
|
|
heroInfo.DeselectSfx.Play()
|
|
heroInfo.Stance = d2enum.HeroStanceRetreating
|
|
setSpriteToFirstFrame(heroInfo.BackWalkSprite)
|
|
setSpriteToFirstFrame(heroInfo.BackWalkSpriteOverlay)
|
|
}
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
renderInfo.SelectSfx.Play()
|
|
|
|
return
|
|
}
|
|
|
|
if mouseHover && renderInfo.Stance != d2enum.HeroStanceIdleSelected {
|
|
renderInfo.IdleSelectedSprite.SetCurrentFrame(renderInfo.IdleSprite.GetCurrentFrame())
|
|
renderInfo.Stance = d2enum.HeroStanceIdleSelected
|
|
} else if !mouseHover && renderInfo.Stance != d2enum.HeroStanceIdle {
|
|
renderInfo.IdleSprite.SetCurrentFrame(renderInfo.IdleSelectedSprite.GetCurrentFrame())
|
|
renderInfo.Stance = d2enum.HeroStanceIdle
|
|
}
|
|
|
|
if v.selectedHero == d2enum.HeroNone && mouseHover {
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
}
|
|
|
|
}
|
|
|
|
func (v *SelectHeroClass) renderHero(screen d2interface.Surface, hero d2enum.Hero) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case d2enum.HeroStanceIdle:
|
|
drawSprite(renderInfo.IdleSprite, screen)
|
|
case d2enum.HeroStanceIdleSelected:
|
|
drawSprite(renderInfo.IdleSelectedSprite, screen)
|
|
case d2enum.HeroStanceApproaching:
|
|
drawSprite(renderInfo.ForwardWalkSprite, screen)
|
|
drawSprite(renderInfo.ForwardWalkSpriteOverlay, screen)
|
|
case d2enum.HeroStanceSelected:
|
|
drawSprite(renderInfo.SelectedSprite, screen)
|
|
drawSprite(renderInfo.SelectedSpriteOverlay, screen)
|
|
case d2enum.HeroStanceRetreating:
|
|
drawSprite(renderInfo.BackWalkSprite, screen)
|
|
drawSprite(renderInfo.BackWalkSpriteOverlay, screen)
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroText() {
|
|
// v.setDescLabels("") really takes a string translation key, but temporarily disabled.
|
|
switch v.selectedHero {
|
|
case d2enum.HeroNone:
|
|
return
|
|
case d2enum.HeroBarbarian:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharbar"))
|
|
v.setDescLabels("He is unequaled in close-quarters combat and mastery of weapons.")
|
|
case d2enum.HeroNecromancer:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharnec"))
|
|
v.setDescLabels("Summoning undead minions and cursing his enemies are his specialties.")
|
|
case d2enum.HeroPaladin:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharpal"))
|
|
v.setDescLabels("He is a natural party leader, holy man, and blessed warrior.")
|
|
case d2enum.HeroAssassin:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharass"))
|
|
v.setDescLabels("Schooled in the Martial Arts, her mind and body are deadly weapons.")
|
|
case d2enum.HeroSorceress:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharsor"))
|
|
v.setDescLabels("She has mastered the elemental magicks -- fire, lightning, and ice.")
|
|
case d2enum.HeroAmazon:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharama"))
|
|
v.setDescLabels("Skilled with the spear and the bow, she is a very versatile fighter.")
|
|
case d2enum.HeroDruid:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partychardru"))
|
|
v.setDescLabels("Commanding the forces of nature, he summons wild beasts and raging storms to his side.")
|
|
}
|
|
/*
|
|
if (selectedHero == null)
|
|
return;
|
|
|
|
switch (selectedHero.Value)
|
|
{
|
|
|
|
}
|
|
|
|
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
|
|
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
|
|
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
|
|
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
|
|
*/
|
|
}
|
|
|
|
func (v *SelectHeroClass) setDescLabels(descKey string) {
|
|
heroDesc := d2common.TranslateString(descKey)
|
|
parts := d2common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
|
|
if len(parts) > 1 {
|
|
v.heroDesc1Label.SetText(parts[0])
|
|
} else {
|
|
v.heroDesc1Label.SetText("")
|
|
}
|
|
if len(parts) > 1 {
|
|
v.heroDesc2Label.SetText(parts[1])
|
|
} else {
|
|
v.heroDesc2Label.SetText("")
|
|
}
|
|
if len(parts) > 2 {
|
|
v.heroDesc3Label.SetText(parts[2])
|
|
} else {
|
|
v.heroDesc3Label.SetText("")
|
|
}
|
|
}
|
|
|
|
func setSpriteToFirstFrame(sprite *d2ui.Sprite) {
|
|
if sprite != nil {
|
|
sprite.Rewind()
|
|
}
|
|
}
|
|
|
|
func drawSprite(sprite *d2ui.Sprite, target d2interface.Surface) {
|
|
if sprite != nil {
|
|
sprite.Render(target)
|
|
}
|
|
}
|
|
|
|
func advanceSprite(sprite *d2ui.Sprite, elapsed float64) {
|
|
if sprite != nil {
|
|
sprite.Advance(elapsed)
|
|
}
|
|
}
|
|
|
|
func loadSprite(animationPath, palettePath string) *d2ui.Sprite {
|
|
animation, _ := d2asset.LoadAnimation(animationPath, palettePath)
|
|
sprite, _ := d2ui.LoadSprite(animation)
|
|
return sprite
|
|
}
|
|
|
|
func (v *SelectHeroClass) loadSoundEffect(sfx string) d2interface.SoundEffect {
|
|
result, _ := v.audioProvider.LoadSoundEffect(sfx)
|
|
return result
|
|
}
|