mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
107 lines
2.8 KiB
Go
107 lines
2.8 KiB
Go
package d2render
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import (
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"errors"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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var (
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// ErrWasInit holding an error instance for initialized rendering system
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ErrWasInit = errors.New("rendering system is already initialized")
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// ErrNotInit holding an error instance for non-initialized rendering system
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ErrNotInit = errors.New("rendering system has not been initialized")
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// ErrInvalidRenderer holding an error instance for invalid rendering system specification
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ErrInvalidRenderer = errors.New("invalid rendering system specified")
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)
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var singleton d2interface.Renderer
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// Initialize the renderer
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func Initialize(rend d2interface.Renderer) error {
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verifyNotInit()
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singleton = rend
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log.Printf("Initialized the %s renderer...", singleton.GetRendererName())
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return nil
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}
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// SetWindowIcon sets the window icon by a given file name as string
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func SetWindowIcon(fileName string) {
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verifyWasInit()
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singleton.SetWindowIcon(fileName)
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}
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// Run will run the renderer
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func Run(f func(d2interface.Surface) error, width, height int, title string) error {
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verifyWasInit()
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singleton.Run(f, width, height, title)
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return nil
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}
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// IsDrawingSkipped checks whether the drawing is skipped
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func IsDrawingSkipped() bool {
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verifyWasInit()
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return singleton.IsDrawingSkipped()
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}
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// CreateSurface creates a new surface, which returns the newly created surface or error
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func CreateSurface(surface d2interface.Surface) (d2interface.Surface, error) {
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verifyWasInit()
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return singleton.CreateSurface(surface)
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}
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// NewSurface adds a new surface, and returns the new surface or error
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func NewSurface(width, height int, filter d2interface.Filter) (d2interface.Surface, error) {
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verifyWasInit()
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return singleton.NewSurface(width, height, filter)
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}
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// IsFullScreen checks whether the window is on full screen
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func IsFullScreen() bool {
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verifyWasInit()
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return singleton.IsFullScreen()
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}
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// SetFullScreen sets the window in fullscreen or windowed mode depending on the fullScreen flag
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func SetFullScreen(fullScreen bool) {
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verifyWasInit()
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singleton.SetFullScreen(fullScreen)
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}
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// SetVSyncEnabled sets or unsets the VSync depending on the given vsync parameter flag
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func SetVSyncEnabled(vsync bool) {
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verifyWasInit()
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singleton.SetVSyncEnabled(vsync)
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}
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// GetVSyncEnabled checks whether the VSync is enabled or not
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func GetVSyncEnabled() bool {
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verifyWasInit()
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return singleton.GetVSyncEnabled()
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}
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// GetCursorPos returns the exact current position of the cursor
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func GetCursorPos() (int, int) {
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verifyWasInit()
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return singleton.GetCursorPos()
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}
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// CurrentFPS returns the current frames per second
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func CurrentFPS() float64 {
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verifyWasInit()
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return singleton.CurrentFPS()
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}
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func verifyWasInit() {
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if singleton == nil {
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panic(ErrNotInit)
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}
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}
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func verifyNotInit() {
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if singleton != nil {
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panic(ErrWasInit)
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}
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}
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