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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-23 21:44:18 -04:00
OpenDiablo2/OpenDiablo2.SDL2/SDL2MusicProvider.cs

88 lines
2.7 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Threading;
using OpenDiablo2.Common.Interfaces;
using SDL2;
namespace OpenDiablo2.SDL2_
{
public sealed class SDL2MusicProvider : ISoundProvider
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private IntPtr music = IntPtr.Zero;
private int musicChannel;
private byte[] musicBytes; // Cannot be local or GC will destory it with great anger
public SDL2MusicProvider()
{
if (SDL_mixer.Mix_OpenAudio(22050, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 1024) < 0)
log.Error($"SDL_mixer could not initialize! SDL_mixer Error: {SDL.SDL_GetError()}");
}
public void PlaySong()
{
if (music == IntPtr.Zero)
return;
musicChannel = SDL_mixer.Mix_PlayChannel(-1, music, 1);
}
public void LoadSong(Stream data)
{
if (music != IntPtr.Zero)
StopSong();
musicBytes = new byte[data.Length - data.Position];
data.ReadAsync(musicBytes, 0, (int)(data.Length - data.Position));
// Wait until SOMETHING gets written out
while (musicBytes[8] == 0)
Thread.Sleep(1);
music = SDL_mixer.Mix_QuickLoad_WAV(musicBytes);
}
public void StopSong()
{
if (music == IntPtr.Zero)
return;
SDL_mixer.Mix_HaltChannel(musicChannel);
SDL_mixer.Mix_FreeChunk(music);
music = IntPtr.Zero;
}
public void Dispose()
{
StopSong();
SDL_mixer.Mix_CloseAudio();
}
public int PlaySfx(byte[] data)
{
var sound = SDL_mixer.Mix_QuickLoad_WAV(data);
return SDL_mixer.Mix_PlayChannel(-1, sound, 0);
}
public void StopSfx(int channel)
{
SDL_mixer.Mix_HaltChannel(channel);
}
}
}