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OpenDiablo2/d2audio/audio_provider.go
ndechiara 1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00

84 lines
1.9 KiB
Go

package d2audio
import (
"log"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/wav"
)
// Manager provides sound
type Manager struct {
fileProvider d2interface.FileProvider
audioContext *audio.Context // The Audio context
bgmAudio *audio.Player // The audio player
lastBgm string
sfxVolume float64
bgmVolume float64
}
// CreateManager creates a sound provider
func CreateManager(fileProvider d2interface.FileProvider) *Manager {
result := &Manager{
fileProvider: fileProvider,
}
audioContext, err := audio.NewContext(44100)
if err != nil {
log.Fatal(err)
}
result.audioContext = audioContext
return result
}
// PlayBGM plays an infinitely looping background track
func (v *Manager) PlayBGM(song string) {
if v.lastBgm == song {
return
}
v.lastBgm = song
if song == "" && v.bgmAudio != nil && v.bgmAudio.IsPlaying() {
_ = v.bgmAudio.Pause()
return
}
go func() {
if v.bgmAudio != nil {
err := v.bgmAudio.Close()
if err != nil {
log.Panic(err)
}
}
audioData := v.fileProvider.LoadFile(song)
d, err := wav.Decode(v.audioContext, audio.BytesReadSeekCloser(audioData))
if err != nil {
log.Fatal(err)
}
s := audio.NewInfiniteLoop(d, d.Length())
v.bgmAudio, err = audio.NewPlayer(v.audioContext, s)
if err != nil {
log.Fatal(err)
}
v.bgmAudio.SetVolume(v.bgmVolume)
// Play the infinite-length stream. This never ends.
err = v.bgmAudio.Rewind()
if err != nil {
panic(err)
}
err = v.bgmAudio.Play()
if err != nil {
panic(err)
}
}()
}
func (v *Manager) LoadSoundEffect(sfx string) *SoundEffect {
result := CreateSoundEffect(sfx, v.fileProvider, v.audioContext, v.sfxVolume)
return result
}
func (v *Manager) SetVolumes(bgmVolume, sfxVolume float64) {
v.sfxVolume = sfxVolume
v.bgmVolume = bgmVolume
}