mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 09:17:19 -04:00
2461142fbd
* Minor changes to reduce interdependencies on modules.
137 lines
3.5 KiB
Go
137 lines
3.5 KiB
Go
package d2dc6
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import (
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"encoding/binary"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/go-restruct/restruct"
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)
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type DC6File struct {
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// Header
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Version int32 `struct:"int32"`
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Flags uint32 `struct:"uint32"`
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Encoding uint32 `struct:"uint32"`
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Termination []byte `struct:"[4]byte"`
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Directions uint32 `struct:"uint32"`
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FramesPerDirection uint32 `struct:"uint32"`
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FramePointers []uint32 `struct:"[]uint32,size=Directions*FramesPerDirection"`
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Frames []*DC6Frame `struct-size:"Directions*FramesPerDirection"`
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valid bool
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}
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type DC6Header struct {
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Version int32 `struct:"int32"`
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Flags uint32 `struct:"uint32"`
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Encoding uint32 `struct:"uint32"`
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Termination []byte `struct:"[4]byte"`
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Directions int32 `struct:"int32"`
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FramesPerDirection int32 `struct:"int32"`
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}
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type DC6FrameHeader struct {
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Flipped int32 `struct:"int32"`
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Width int32 `struct:"int32"`
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Height int32 `struct:"int32"`
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OffsetX int32 `struct:"int32"`
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OffsetY int32 `struct:"int32"`
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Unknown uint32 `struct:"uint32"`
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NextBlock uint32 `struct:"uint32"`
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Length uint32 `struct:"uint32"`
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}
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type DC6Frame struct {
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Flipped uint32 `struct:"uint32"`
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Width uint32 `struct:"uint32"`
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Height uint32 `struct:"uint32"`
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OffsetX int32 `struct:"int32"`
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OffsetY int32 `struct:"int32"`
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Unknown uint32 `struct:"uint32"`
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NextBlock uint32 `struct:"uint32"`
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Length uint32 `struct:"uint32,sizeof=FrameData"`
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FrameData []byte
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Terminator []byte `struct:"[3]byte"`
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colorData []byte
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palette d2datadict.PaletteRec
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valid bool
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}
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func (frame *DC6Frame) ColorData() []byte {
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if frame.colorData == nil {
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frame.completeLoad()
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}
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return frame.colorData
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}
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func (frame *DC6Frame) completeLoad() {
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frame.valid = true
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indexData := make([]int16, frame.Width*frame.Height)
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for fi := range indexData {
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indexData[fi] = -1
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}
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x := uint32(0)
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y := frame.Height - 1
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dataPointer := 0
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for {
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b := frame.FrameData[dataPointer]
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dataPointer++
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if b == 0x80 {
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if y == 0 {
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break
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}
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y--
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x = 0
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} else if (b & 0x80) > 0 {
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transparentPixels := b & 0x7F
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for ti := byte(0); ti < transparentPixels; ti++ {
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indexData[x+(y*frame.Width)+uint32(ti)] = -1
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}
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x += uint32(transparentPixels)
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} else {
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for bi := 0; bi < int(b); bi++ {
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indexData[x+(y*frame.Width)+uint32(bi)] = int16(frame.FrameData[dataPointer])
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dataPointer++
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}
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x += uint32(b)
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}
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}
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// Probably don't need this data again
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frame.FrameData = nil
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frame.colorData = make([]byte, int(frame.Width*frame.Height)*4)
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for i := uint32(0); i < frame.Width*frame.Height; i++ {
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if indexData[i] < 1 { // TODO: Is this == -1 or < 1?
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continue
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}
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frame.colorData[i*4] = frame.palette.Colors[indexData[i]].R
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frame.colorData[(i*4)+1] = frame.palette.Colors[indexData[i]].G
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frame.colorData[(i*4)+2] = frame.palette.Colors[indexData[i]].B
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frame.colorData[(i*4)+3] = 0xFF
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}
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}
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// LoadDC6 uses restruct to read the binary dc6 data into structs then parses image data from the frame data.
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func LoadDC6(data []byte, palette d2datadict.PaletteRec) (DC6File, error) {
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result := DC6File{valid: true}
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restruct.EnableExprBeta()
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err := restruct.Unpack(data, binary.LittleEndian, &result)
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if err != nil {
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result.valid = false
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log.Printf("failed to read dc6: %v", err)
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}
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for _, frame := range result.Frames {
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frame.palette = palette
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}
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return result, err
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}
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